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I Use This!
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Commits : Listings

Analyzed about 21 hours ago. based on code collected 1 day ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
added nimble file More... over 7 years ago
Nim v0.14.2 update More... over 7 years ago
version info edit More... over 11 years ago
added license and babel-file More... over 11 years ago
fpsLimit parameter More... over 11 years ago
button press fix More... over 11 years ago
edit changelog and readme files More... over 11 years ago
minor changes and documentation update More... over 11 years ago
minor changes; doc update More... over 11 years ago
text buttons: text methods More... over 11 years ago
text buttons More... over 11 years ago
fix segfault bug with music callback, added playlist update method (call in state update) More... over 11 years ago
minor fix More... over 11 years ago
playlist shuffle, music callbacks More... over 11 years ago
lockable buttons More... over 11 years ago
added cmd-callbacks for buttons More... over 11 years ago
starting basic gui implementation; some bugfixes More... over 11 years ago
basic documentation More... over 11 years ago
reading playlist from text file More... over 11 years ago
audio effects wrappers More... over 11 years ago
more audio procedures More... over 11 years ago
ported to the latest nimrod version More... over 11 years ago
added base audio support More... over 11 years ago
multi-line text support, updated engine info (fps) proc and some minor fixes More... almost 12 years ago
animation fix More... almost 12 years ago
moved screen-related procedures from common.nim to screen.nim More... almost 12 years ago
screen scaling optimization More... almost 12 years ago
Merge branch 'master' of github.com:Vladar4/nimgame More... almost 12 years ago
added screen scaling feature (for "large pixels" style graphics) masks now can handle bigger surfaces (up to 524288 pixels) More... almost 12 years ago
added screen scaling feature (for "large pyxels" style graphics); masks now can handle bigger surfaces (up to 524288 pixels) More... almost 12 years ago