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Commits : Listings

Analyzed about 16 hours ago. based on code collected 1 day ago.
Apr 22, 2023 — Apr 22, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added thirdperson keybind for real this time Fixed chat scrolling double line bug More... almost 14 years ago
Added Keybind Entry to toggle third person view Added chat history scrolling still WIP through Made the unsetting of bits in the Move.input clone more robust Added "bind" console command works much like the halflife version except its a single console command. example "bind Q say the sky is falling" These keybinds are not persisted yet so will be lost on level change or exit. More... almost 14 years ago
Added Chat Fading More... almost 14 years ago
Added a new chat interface, default bind to open chat is y, scrolling and fading are not yet in Added a new Keybind system which pulls input events through input.swf this allows unlimted keybinds instead of being limited to Move.input bits F1 should now be bound to changeclass marine F2 to changeclass skulk and F4 to readyroom Made table.clear clear the hashtable part of a table as well as the array part More... almost 14 years ago
Added experimental working Elevator More... almost 14 years ago
fixed the commented section in table.tostring that got uncomment in 2d8185433a0a5a6e41ddb3c6b8b7a6c7b4d89ef9 by devicenulls find replacing of line comments More... almost 14 years ago
Merged the latest changes to Editor_Setup.xml More... almost 14 years ago
Revert "Temporary fix for wrong team_join field names in ns2_dm1 and ns2_dm1 should fix crashing when loading these maps" More... almost 14 years ago
Temporary fix for wrong team_join field names in ns2_dm1 and ns2_dm1 should fix crashing when loading these maps More... almost 14 years ago
Added the barrel_smoke effect to the Rifle More... almost 14 years ago
Updated the code and maps to the new naming of the team_join fields and merged the latest changes to editor_setup.xml into ours. More... almost 14 years ago
Fix: Crash on start (OnInit -> OnCreate)&(GetObjectToWorldCoords -> GetCoords) Note: Jumping = broken More... almost 14 years ago
Merge branch 'master' of [email protected]:Deathbobomega/ns2lua.git More... almost 14 years ago
Fix: Energy is really a floating point value Change: Improve computations for energy drain. Add: Fade out the flashlight the last 2 seconds of animation More... almost 14 years ago
Improve computations for energy drain. More... almost 14 years ago
Seperate mounting for flashlight in 1st vs 3rd person. That way it is always in sync with animation. More... almost 14 years ago
Attach flashlight to the rifle More... almost 14 years ago
something was missing from buildbot.lua More... almost 14 years ago
forgot to change player refrence More... almost 14 years ago
Adding lerk plus small tweek to movement More... almost 14 years ago
Merge remote branch 'upstream/master' More... almost 14 years ago
Added gaussian distribution of bullets. Changed auto-reload to potentially fix the forever-firing sound bug... More... almost 14 years ago
Fixing player-spawned targets crashing server b.c. of attempted respawn. (This is all that needed to be changed to fix the issue BJHBNade.) More... almost 14 years ago
BJHBNade, please make sure you actually understand what is going on before you ask someone to revert changes made in a development branch. You could have just finished implementing the change I suggested in the commit you had Nayruden revert. The end. More... almost 14 years ago
Fixed funky ground friction (stupid Mr. Manly) More... almost 14 years ago
s More... almost 14 years ago
utility.lua path fixed broke from nyrudden somehow More... almost 14 years ago
using changeclass Lerk works More... almost 14 years ago
added changeclass lerk More... almost 14 years ago
added lerk models and player More... almost 14 years ago