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Inactive
Commits
: Listings
Analyzed
about 12 hours
ago. based on code collected
about 16 hours
ago.
May 03, 2023 — May 03, 2024
Showing page 3 of 13
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OOed the input system. Pretty much a semi-total redesign; Added transition animations for crouching and sprinting (view offset, pose params, support, half-crouched speeds, support uncrouching half way into crouching) (UNTESTED IN MULTIPLAYER! D: ); Fixed movement speed issues with all classes; Start on a basic administration system;
Deco
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about 14 years ago
Made the turret actually fire (with muzzle flash and all!); Fixed alien team_join in test.level;
Deco
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about 14 years ago
Fixed turret (now aims at all player classes); Added turret to turret-testing room in test.level; Extended Shared.FindEntities
Deco
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about 14 years ago
Made some entities load client-side as well; Hooked TakeDamage; Added godMode and used it for readyroom players; Replaced test.level with my old (but updated) dev map that has better testing facilities; Updated door's proximity code to account for all player classes and to predict (work) on client; Attempted to make TechPoint have physics (not working server-side);
Deco
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about 14 years ago
Restored muzzleflash (which was caused by devicenull's stupidity.. don't worry, we still love you)
Deco
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about 14 years ago
Merge remote branch 'github/master'
Deco
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about 14 years ago
Added mlua command to run Lua in the menu state
Deco
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about 14 years ago
fixed problems with sockets. in the future please make sure things work when you move stuff.
Joel Teichroeb
as klusark
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about 14 years ago
Rearranged files to suite Mr. Manly
Deco
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about 14 years ago
Making it all work
sclark39
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about 14 years ago
Moving everything around. (Organizational first pass)
sclark39
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about 14 years ago
Finishing Deco's last commit
sclark39
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about 14 years ago
Improved notification system; Added ME variable for use in lua command (very handy!); Fixed Msg and DMsg userdata bug; Made ServerBrowser not require socket.http to be installed;
Deco
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about 14 years ago
Fixed crash when you try to shoot or melee (I'MA DUMMY); Adjusted flashlight position
Deco
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about 14 years ago
Replaced dev status display with notification system; Fixed bullets and melee coming from camera position (no more munted thirdperson)
Deco
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about 14 years ago
added flashlight/sprint energybar
KaNe23
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about 14 years ago
Merge branch 'master' of github.com:Nayruden/ns2lua
Uzguz
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about 14 years ago
Added an energy system for marine (drains by flashlight and sprint); Modified PlayerUI to use ammo reserve on rifle display to represent energy;
Deco
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about 14 years ago
Fixing my real man names.
sclark39
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about 14 years ago
Merge branch 'master' of github.com:Nayruden/ns2lua
sclark39
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about 14 years ago
Making entities use real man names.
sclark39
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about 14 years ago
Merge branch 'master' of github.com:Nayruden/ns2lua
Uzguz
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about 14 years ago
Fixed HUD flashplayer memory leak
Deco
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about 14 years ago
Merge branch 'master' of github.com:Nayruden/ns2lua
Uzguz
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about 14 years ago
Removed duplicate end
Uzguz
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about 14 years ago
Fixing double end
sclark39
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about 14 years ago
Made ViewModel be removed on Player:OnDestroy (solves memory leak)
Deco
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about 14 years ago
Merge branch 'entity_based_classes'
Deco
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about 14 years ago
Fixed world model of Skulk's bite (no more double-skulk); Fixed memory leak with flashlight; Attempted to fix taunting using same approach as crouching (release timer) (doesn't appear to have worked);
Deco
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about 14 years ago
Fixed memory leaks on class change, and hopefully doppelganger skulks too
Uzguz
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about 14 years ago
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