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I Use This!
Inactive

Commits : Listings

Analyzed about 12 hours ago. based on code collected about 16 hours ago.
May 03, 2023 — May 03, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
OOed the input system. Pretty much a semi-total redesign; Added transition animations for crouching and sprinting (view offset, pose params, support, half-crouched speeds, support uncrouching half way into crouching) (UNTESTED IN MULTIPLAYER! D: ); Fixed movement speed issues with all classes; Start on a basic administration system; More... about 14 years ago
Made the turret actually fire (with muzzle flash and all!); Fixed alien team_join in test.level; More... about 14 years ago
Fixed turret (now aims at all player classes); Added turret to turret-testing room in test.level; Extended Shared.FindEntities More... about 14 years ago
Made some entities load client-side as well; Hooked TakeDamage; Added godMode and used it for readyroom players; Replaced test.level with my old (but updated) dev map that has better testing facilities; Updated door's proximity code to account for all player classes and to predict (work) on client; Attempted to make TechPoint have physics (not working server-side); More... about 14 years ago
Restored muzzleflash (which was caused by devicenull's stupidity.. don't worry, we still love you) More... about 14 years ago
Merge remote branch 'github/master' More... about 14 years ago
Added mlua command to run Lua in the menu state More... about 14 years ago
fixed problems with sockets. in the future please make sure things work when you move stuff.
Joel Teichroeb
as klusark
More... about 14 years ago
Rearranged files to suite Mr. Manly More... about 14 years ago
Making it all work More... about 14 years ago
Moving everything around. (Organizational first pass) More... about 14 years ago
Finishing Deco's last commit More... about 14 years ago
Improved notification system; Added ME variable for use in lua command (very handy!); Fixed Msg and DMsg userdata bug; Made ServerBrowser not require socket.http to be installed; More... about 14 years ago
Fixed crash when you try to shoot or melee (I'MA DUMMY); Adjusted flashlight position More... about 14 years ago
Replaced dev status display with notification system; Fixed bullets and melee coming from camera position (no more munted thirdperson) More... about 14 years ago
added flashlight/sprint energybar More... about 14 years ago
Merge branch 'master' of github.com:Nayruden/ns2lua More... about 14 years ago
Added an energy system for marine (drains by flashlight and sprint); Modified PlayerUI to use ammo reserve on rifle display to represent energy; More... about 14 years ago
Fixing my real man names. More... about 14 years ago
Merge branch 'master' of github.com:Nayruden/ns2lua More... about 14 years ago
Making entities use real man names. More... about 14 years ago
Merge branch 'master' of github.com:Nayruden/ns2lua More... about 14 years ago
Fixed HUD flashplayer memory leak More... about 14 years ago
Merge branch 'master' of github.com:Nayruden/ns2lua More... about 14 years ago
Removed duplicate end More... about 14 years ago
Fixing double end More... about 14 years ago
Made ViewModel be removed on Player:OnDestroy (solves memory leak) More... about 14 years ago
Merge branch 'entity_based_classes' More... about 14 years ago
Fixed world model of Skulk's bite (no more double-skulk); Fixed memory leak with flashlight; Attempted to fix taunting using same approach as crouching (release timer) (doesn't appear to have worked); More... about 14 years ago
Fixed memory leaks on class change, and hopefully doppelganger skulks too More... about 14 years ago