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Analyzed about 2 years ago. based on code collected about 2 years ago.

Project Summary

Key-features:

* runs on top of the powerful Slick2D Java Game Engine
* highly extendable and configurable
* component based game design
* camera with plug-in interface for effects
* uses Events for communication between managers - entities - components - game logic (Observer - Observable pattern)
* uses property pattern to realize transient properties (health, armor, ...-resistance, ...)

Functionality:

* complex physics and collision integration thanks to JBox2d, a Java port of Erin Catto's powerful C++ Box2D physics engine
* entity creation from template / prototype (Spring framework)
* component creation from template / prototype (will use Spring in the future)
* multiplayer: Client/Server with Client-side prediction (Work in progress)

Tags

framework game java slick2d spring

In a Nutshell, NVFrame...

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GNU General Public License v3.0 or later
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These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
XML
66%
Java
34%

30 Day Summary

Apr 10 2016 — May 10 2016

12 Month Summary

May 10 2015 — May 10 2016

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