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Analyzed over 1 year ago. based on code collected almost 2 years ago.

Project Summary

Key-features:

* runs on top of the powerful Slick2D Java Game Engine
* highly extendable and configurable
* component based game design
* camera with plug-in interface for effects
* uses Events for communication between managers - entities - components - game logic (Observer - Observable pattern)
* uses property pattern to realize transient properties (health, armor, ...-resistance, ...)

Functionality:

* complex physics and collision integration thanks to JBox2d, a Java port of Erin Catto's powerful C++ Box2D physics engine
* entity creation from template / prototype (Spring framework)
* component creation from template / prototype (will use Spring in the future)
* multiplayer: Client/Server with Client-side prediction (Work in progress)

Tags

framework game java slick2d spring

In a Nutshell, NVFrame...

 No recognizable code

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GNU General Public License v3.0 or later
Permitted

Commercial Use

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Place Warranty

Use Patent Claims

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Sub-License

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Required

Distribute Original

Disclose Source

Include Copyright

State Changes

Include License

Include Install Instructions

These details are provided for information only. No information here is legal advice and should not be used as such.

This Project has No vulnerabilities Reported Against it

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 No recognizable code

Open Hub computes statistics on FOSS projects by examining source code and commit history in source code management systems. This project has code locations but that location contains no recognizable source code for Open Hub to analyze.

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