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Analyzed 3 days ago. based on code collected 3 days ago.

Project Summary

The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines.

The primary features of the library are mipmap and normal map generation, format conversion and DXT compression.

DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.

Tags

cuda game_asset_pipeline graphics image_compression image_processing nvidia

In a Nutshell, nvidia-texture-tools...

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C++
55%
C
29%
XML
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5 Other
4%

30 Day Summary

Oct 17 2018 — Nov 16 2018

12 Month Summary

Nov 16 2017 — Nov 16 2018
  • 30 Commits
    Up + 6 (25%) from previous 12 months
  • 7 Contributors
    Up + 1 (16%) from previous 12 months