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Analyzed 5 months ago. based on code collected 11 months ago.

Project Summary

The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines.

The primary features of the library are mipmap and normal map generation, format conversion and DXT compression.

DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.

Tags

cuda game_asset_pipeline graphics image_compression image_processing nvidia

In a Nutshell, nvidia-texture-tools...

MIT License
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These details are provided for information only. No information here is legal advice and should not be used as such.

Project Security

Vulnerabilities per Version ( last 10 releases )

There are no reported vulnerabilities

Project Vulnerability Report

Security Confidence Index

Poor security track-record
Favorable security track-record

Vulnerability Exposure Index

Many reported vulnerabilities
Few reported vulnerabilities

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About Project Security

Languages

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C++
55%
C
29%
XML
12%
5 Other
4%

30 Day Summary

Jun 11 2019 — Jul 11 2019

12 Month Summary

Jul 11 2018 — Jul 11 2019
  • 18 Commits
    Down -4 (18%) from previous 12 months
  • 4 Contributors
    Down -1 (20%) from previous 12 months