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Analyzed about 12 hours ago. based on code collected about 12 hours ago.

Project Summary

The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines.

The primary features of the library are mipmap and normal map generation, format conversion and DXT compression.

DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.

Tags

cuda game_asset_pipeline graphics image_compression image_processing nvidia

In a Nutshell, nvidia-texture-tools...

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Project Security

Vulnerabilities per Version ( last 10 releases )

There are no reported vulnerabilities

Project Vulnerability Report

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Vulnerability Exposure Index

Many reported vulnerabilities
Few reported vulnerabilities

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About Project Security

Languages

Languages?height=75&width=75
C++
83%
C
14%
7 Other
3%

30 Day Summary

May 17 2021 — Jun 16 2021

12 Month Summary

Jun 16 2020 — Jun 16 2021
  • 71 Commits
    Up + 29 (69%) from previous 12 months
  • 7 Contributors
    Up + 1 (16%) from previous 12 months