6
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High Activity

Commits : Listings

Analyzed about 15 hours ago. based on code collected about 15 hours ago.
Aug 19, 2024 — Aug 19, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
add initial GL vertex buffer code More... almost 12 years ago
fix GL pixel pack and unpack stuff More... almost 12 years ago
add stage surfaces and texture copying More... almost 12 years ago
added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro More... almost 12 years ago
changed all references of the old d3d11 filenames to the new filenames More... almost 12 years ago
renamed some files to be a bit more consistent More... almost 12 years ago
removed a fairly pointless constant for the time being More... almost 12 years ago
fix effect parser to properly parse and output uniform variables More... almost 12 years ago
remove unnecessary projects from glew More... almost 12 years ago
fill in shader parameter functions More... almost 12 years ago
added initial GL shader code More... almost 12 years ago
whoops, added mul and saturate GLSL conversion More... almost 12 years ago
finish up GLSL conversion stuff and make some minor tweaks to shader parser More... almost 12 years ago
added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code More... almost 12 years ago
woops, make sure that glDeleteBuffers gets a pointer to the pixel unpack buffer More... almost 12 years ago
clean up pixel unpack buffer for dynamic textures, and add some more error handling code for other GL functions More... almost 12 years ago
and fixed one more little bug More... almost 12 years ago
remove some more code duplication, fix a string, and remove a potential bug More... almost 12 years ago
rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) More... almost 12 years ago
moved some stuff around to avoid code duplication and finish up gl 2D texture code More... almost 12 years ago
one minor fix to texture pixel assignment code More... almost 12 years ago
move around some graphics stuff and put in copyright comments More... almost 12 years ago
fixed code that used the newer gs_create_texture version More... almost 12 years ago
update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions More... almost 12 years ago
just some minor coding style adjustments More... almost 12 years ago
added a 'default' swap chain More... almost 12 years ago
made glew compile with static CRT More... almost 12 years ago
added GL subsystem prototypes More... almost 12 years ago
made better checks when shutting down graphics subsystem More... almost 12 years ago
more adjustments/fixes to windows GL initialization code More... almost 12 years ago