add initial GL vertex buffer code |
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almost 12 years ago
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fix GL pixel pack and unpack stuff |
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almost 12 years ago
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add stage surfaces and texture copying |
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almost 12 years ago
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added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro |
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almost 12 years ago
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changed all references of the old d3d11 filenames to the new filenames |
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almost 12 years ago
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renamed some files to be a bit more consistent |
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almost 12 years ago
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removed a fairly pointless constant for the time being |
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almost 12 years ago
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fix effect parser to properly parse and output uniform variables |
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almost 12 years ago
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remove unnecessary projects from glew |
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almost 12 years ago
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fill in shader parameter functions |
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almost 12 years ago
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added initial GL shader code |
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almost 12 years ago
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whoops, added mul and saturate GLSL conversion |
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almost 12 years ago
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finish up GLSL conversion stuff and make some minor tweaks to shader parser |
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almost 12 years ago
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added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code |
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almost 12 years ago
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woops, make sure that glDeleteBuffers gets a pointer to the pixel unpack buffer |
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almost 12 years ago
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clean up pixel unpack buffer for dynamic textures, and add some more error handling code for other GL functions |
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almost 12 years ago
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and fixed one more little bug |
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almost 12 years ago
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remove some more code duplication, fix a string, and remove a potential bug |
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almost 12 years ago
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rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) |
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almost 12 years ago
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moved some stuff around to avoid code duplication and finish up gl 2D texture code |
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almost 12 years ago
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one minor fix to texture pixel assignment code |
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almost 12 years ago
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move around some graphics stuff and put in copyright comments |
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almost 12 years ago
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fixed code that used the newer gs_create_texture version |
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almost 12 years ago
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update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions |
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almost 12 years ago
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just some minor coding style adjustments |
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almost 12 years ago
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added a 'default' swap chain |
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almost 12 years ago
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made glew compile with static CRT |
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almost 12 years ago
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added GL subsystem prototypes |
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almost 12 years ago
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made better checks when shutting down graphics subsystem |
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almost 12 years ago
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more adjustments/fixes to windows GL initialization code |
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almost 12 years ago
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