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Commits : Listings

Analyzed about 1 month ago. based on code collected about 1 month ago.
Jul 29, 2014 — Jul 29, 2015
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixed compile error in D3D11 RenderSystem. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
v1::VertexDeclaration supports converting to and from v2 declarations via utility functions. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
Moved a lot of XMLConverter into MeshTool. Still WIP, but loading XML meshes works (Skeletons not tested). Exporting to XML also not working. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
Improved precision on QTangent encoding by following the rules of float to SNORM16 de/encoding. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
Fixed serialization errors of v2 mesh format. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
Backed out this file that shouldn't be committed Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
MeshTool can now optimize v1 meshes. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
QTangents, and optimizing with half 16-bit floats can now be used with v1 meshes, calling v1::Mesh::arrangeEfficient. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
Regression: Fixed bad merge introduced in 7e7701bc2cf811b94dcc031db9c40ac82e266b0b Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
LOD Generation now deals with shadow mapping buffers. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
Refactored the Mesh tool by moving certain components to different files. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
Merged in threax/ogre-fixes (pull request #529) Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
Changed preserveContext variable to match ogre's convention, also untabified. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
Added NULLRenderSystem. Now standalone tools work again. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
Fixed compile errors in MeshLodGenerator project (not tested yet) Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 month ago
Removed unused skeletallyAnimated boolean from the mesh file formats (both v1 and v2). Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 2 months ago
v1::VertexShadowMapHelper::optimizeForShadowMapping now respects the buffer usage flags from the original buffer. Was causing issues when importing to v2 formats. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 2 months ago
Mesh serializer can now load & save the optimized shadow mapping buffers directly to disk (v1 legacy format). Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 2 months ago
V1 meshes now support optimized shadow mapping buffers. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 2 months ago
Bugfix: v1::Mesh::hasValidShadowMappingBuffers wasn't working. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 2 months ago