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Inactive
Commits
: Listings
Analyzed
about 22 hours
ago. based on code collected
1 day
ago.
Apr 24, 2023 — Apr 24, 2024
Showing page 1 of 8
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Code Location
Date
Bug-Fixed: Memory leak in CreatureComponentHeadLookat, the backup track is never deleted before the map entry erased.
ultimagic
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over 10 years ago
default Tumble speed modified : 50 -> 100
ultimagic
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over 10 years ago
1. change joystick image in OgreAgeConfig.
ultimagic
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over 10 years ago
1. new sound file format added: OGG is now available.
ultimagic
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over 10 years ago
1. make ALBuffer shared between Sound objects, and create a pool in SoundFactory to store the loaded ALBuffer.
ultimagic
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over 10 years ago
1. in order to change speed values by Weapon.
ultimagic
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over 10 years ago
1. new member function: SoundManager::playMusic() to play the un-attenuated sound.
ultimagic
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over 10 years ago
1. Bug-Fix: Animation merge between 2 animations. The fadeout one must be stay at last frame for better merge result.
ultimagic
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over 10 years ago
1. new console command playsound.
ultimagic
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over 10 years ago
1. hit particle effect changed.
ultimagic
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over 10 years ago
1. Bug-fixed: OgreAge::Sound objects crash when detaching from a scene node.
ultimagic
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over 10 years ago
1. new config parameter in ogreage_graphic.cfg: CameraLockDistance. default : 3.
ultimagic
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over 10 years ago
sorry, the 2 analog stick settings are put in the wrong place, fixed it now.
ultimagic
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over 10 years ago
give a chance to change window Icon & Cursor. all you needs is to initialize hIcon & hCursor in Constructor of OgreWindow_Win32 derived class.
ultimagic
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over 10 years ago
1. add GameSettings singleton, and user can inherits this class and overwriting OgreWindow::createGameSettings() to implement their own GameSettings extensions.
ultimagic
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over 10 years ago
1. default value changed: AccelerationRate = 10.0, for better slope climb ability.
ultimagic
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over 10 years ago
comment out the log of SoundManager.
ultimagic
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over 10 years ago
add new CreatureComponent: HeadLookat
ultimagic
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over 10 years ago
1. connect JumpAttack / Jump / Fall state to dodge/dodge_front/dodge_back/dodge_left/dodge_right states.
ultimagic
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over 10 years ago
1. if weaponManager fails to create the weapon, return 0 instead of throwing exception.
ultimagic
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over 10 years ago
1. Creature::setEnableHitReaction() for some Boss creature who does not cause any Hit-Reaction.
ultimagic
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over 10 years ago
1. NOTE: 2013.08.17, signal's name has changed to PS3 button names, instead of game-functionality name. cause not all the games use the same functionality and that would make user confused. I have to choose one of the most popular joystick to name the signals.
ultimagic
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over 10 years ago
nothing big, just fixed some literal errors.
ultimagic
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over 10 years ago
1. the following command name changed:
ultimagic
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over 10 years ago
Creature::handleInputLockOn() modified: check isLying() to avoid setting orientation when creature is down.
ultimagic
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over 10 years ago
1. default state transmission changed: if there is no input signals and dodge signal occurs, transmit to "dodge_back" by default.
ultimagic
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over 10 years ago
try to re-create InputSystem when receiving WM_DEVICECHANGE, so that joystick can be plugged after the game starts.
ultimagic
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over 10 years ago
1. disable warning 4819: The file contains a character that cannot be represented in the current code page (xxx).
ultimagic
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over 10 years ago
footstep wave file fixed: attenuation is only for first-channel, so we re-save the wav file to mono wave sound.
ultimagic
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over 10 years ago
SoundManager's default DistanceModel is set to SDM_LINEAR_DISTANCE.
ultimagic
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over 10 years ago
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