Reverting the quick dirty hacks from deeo |
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about 18 years ago
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Remove test code from deeo related with sound |
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about 18 years ago
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Removing Lua support, read history file for details |
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about 18 years ago
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Changing some default parameters when compiling |
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about 18 years ago
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Removing Lua support in the configure script |
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about 18 years ago
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Minor tweaks and error reporting improvements in several places in the server |
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about 18 years ago
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Slightly less rugged looking Compass/Minimap frame, with N marked at the top to represent "North". |
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about 18 years ago
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Initial commit of integrated LUA interpreter framework. |
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about 18 years ago
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Updated 'configure.ac' to look for liblua40 Updated ocloader to accept ocLuaEngine parameter Updated both ocserver.cpp and occlient.cpp to create and pass a lua engine to the loader Updated ocmysql.* to work 'better', in that it at least compiles and has a minimal hookset to OCDB. Stub code in occlient.cpp to initialise audio via the new Crystalspace SndSubSys* framework |
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about 18 years ago
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Only recalculating lighting when necessary |
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about 18 years ago
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Using new 'isndsys.h' header in place of multiple isound/* includes |
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about 18 years ago
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Fixing minor DB issue |
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about 18 years ago
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Adding a picture |
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about 18 years ago
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Fixes for DB |
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about 18 years ago
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Removing combat manager because it wasn't doing anything |
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about 18 years ago
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Fixes due to renamings in database scheme |
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about 18 years ago
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Fixed a 32/64-bit pointer problem in RegisterServerCmd |
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about 18 years ago
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Updating database scheme |
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about 18 years ago
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client_data/cegui/Moon.png |
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about 18 years ago
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Removing unused parts and classes |
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over 18 years ago
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Changes needed to make load and gold-related functionalities really work |
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over 18 years ago
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Duplicating function declarations for char/string duality |
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over 18 years ago
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Some improvements and bugfixes when dealing with inventories |
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over 18 years ago
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Lots of changes mainly related with cleanup and fixing inaccuracies (not important to describe yet since it's all matter of tests), and also adding some functionality, in example by really using gold/money of the player and saving it. |
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over 18 years ago
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Two new functionalities: SetInitialPosition as helper for classes when loading, and getting position with offset with a different, more desirable behaviour (read in the history if interested) |
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over 18 years ago
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Minor cleanup |
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over 18 years ago
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Minor cleanups |
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over 18 years ago
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Removing Credits from the interface and making the inventory work |
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over 18 years ago
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Cleanup of unused stuff (mostly tests) and changes needed by the inventory |
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over 18 years ago
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Making the client inventory work. It works really now, although it has a simple listbox instead of the usual slots, but at least this allows us to test the rest of functionality in client and server. |
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over 18 years ago
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