9
I Use This!
Moderate Activity

Commits : Listings

Analyzed about 5 hours ago. based on code collected about 11 hours ago.
Jul 22, 2018 — Jul 22, 2019
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge pull request #339 from phkb/equipment_overrides Anon32 More... 21 days ago
Linux: Fix compiler warning Anon32 More... about 1 month ago
Linux deps version bump Distinct libjs include folder per architecture. Anon32 More... about 1 month ago
Linux deps version bump Static link to libjs by default Anon32 More... about 1 month ago
Adding support for equipment-overrides.plist Anon32 More... about 2 months ago
Limiting star and nebula textures by galaxy (#337) Anon32 More... about 2 months ago
Adding playerWillBuyNewShip and playerWillReplaceShip world events (#336) Anon32 More... 3 months ago
Adding EquipmentInfo.calculatedPrice property, adding 'paid' param to playerBoughtEquipment event (#335) Anon32 More... 3 months ago
Main menu revamp: Replacing key menu item with Game Options. Game Options items that are controlled by savegames are greyed out when viewed from the intro screen. Some code refactoring. (#334) Anon32
Nikos Barkas
as AnotherCommander
More... 3 months ago
Ugh <facepalm>, fixing Mac build by using correct MIN macro instead of min. Anon32
Nikos Barkas
as AnotherCommander
More... 3 months ago
Oopsie - Forgot square bracket in previous commit :-\ Anon32
Nikos Barkas
as AnotherCommander
More... 3 months ago
Making sure that GUI selectable rows do not exceed maximum row count in Status screen. Should take care of #333. Anon32
Nikos Barkas
as AnotherCommander
More... 3 months ago
Fixed bug where station.shipyard generated shipyard when hasShipyard was false (#332) Anon32 More... 3 months ago
addShipToShipyard looks for and adds lasers from extras array (#330) Anon32 More... 3 months ago
More code protection and better use of consts (#329) Anon32 More... 3 months ago
Ensuring that at least one row is selected at all times in the shipyard screen. Anon32
Nikos Barkas
as AnotherCommander
More... 3 months ago
JS access to the shipyard of a station (#328) Anon32 More... 3 months ago
16 bits per color component as startup parameter (#326) Anon32
Nikos Barkas
as AnotherCommander
More... 3 months ago
Keyboard controls to cycle and select MFD's in reverse (#327) Anon32 More... 3 months ago
Docks scripted to not accept player docking now result in autopilot docking rejection also in the case of fast autodock. Anon32
Nikos Barkas
as AnotherCommander
More... 4 months ago
Mac: Center mouse on right button down rather than up, to make behaviour similar to the Win/Linux builds. Anon32
Nikos Barkas
as AnotherCommander
More... 4 months ago
Attempting to make right mouse button on Mac center pitch and roll, in the same way that we have for Windows and Linux. Anon32
Nikos Barkas
as AnotherCommander
More... 4 months ago
Atmosphere shader: auto-calculate cosThreshold based on atmosphere radius. Anon32
Nikos Barkas
as AnotherCommander
More... 5 months ago
Minor adjustments to atmosphere shader. Anon32
Nikos Barkas
as AnotherCommander
More... 5 months ago
Oopsie, sorted out some comments. Anon32
Nikos Barkas
as AnotherCommander
More... 5 months ago
Fixed black stripe at dark part of atmosphere circumference. Also, gamma corrected atmopshere. Anon32
Nikos Barkas
as AnotherCommander
More... 5 months ago
Linux: Fixes building on 32-bit systems where %EBX is used (for the GOT pointer) and gets overwritten when it is inlined. Anon32 More... 5 months ago
Identification of CPU type now happens also on Linux. Anon32
Nikos Barkas
as AnotherCommander
More... 5 months ago
Pressing Ctrl while handling the external camera view will now slow rotation and zoom speeds down. Allows for more precise external camera control. Anon32
Nikos Barkas
as AnotherCommander
More... 5 months ago
Lave has now got its rain forests. Anon32
Nikos Barkas
as AnotherCommander
More... 6 months ago