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Analyzed 4 months ago. based on code collected 10 months ago.
Jun 30, 2022 — Jun 30, 2023
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added dybal to contributors list, for his fix in oolite-equipment-control.js.
Nikos Barkas
as AnotherCommander
More... over 3 years ago
Use correct reflectivity at normal incidence values for water (0.02) and land masses (standard dielectric material F0 of 0.04) during the fresnel calculations in the planet fragment shader.
Nikos Barkas
as AnotherCommander
More... over 3 years ago
Added check to avoid null values in equipmentInfo items (#363) More... over 3 years ago
Minor fixes to the indentation of oolite-equipment-control.js.
Nikos Barkas
as AnotherCommander
More... over 3 years ago
Reverting Mac-specific to the last version that was known to work with Travis.
Nikos Barkas
as AnotherCommander
More... over 3 years ago
Reverted last commit due to Travis build failure. Returnig Mac-specific to its previous state.
Nikos Barkas
as AnotherCommander
More... over 3 years ago
Merge pull request #2 from OoliteProject/revert-1-OO_WARNING_FLAGS-fix
Nikos Barkas
as AnotherCommander
More... over 3 years ago
Revert "Add OO_WARNING_FLAGS to the projects"
Nikos Barkas
as AnotherCommander
More... over 3 years ago
Bump Mac-specific to its current version.
Nikos Barkas
as AnotherCommander
More... over 3 years ago
Merge pull request #1 from MaddTheSane/OO_WARNING_FLAGS-fix
Nikos Barkas
as AnotherCommander
More... over 3 years ago
Ensure any equipment incompatibility refs are enforced (#362) More... over 3 years ago
Add OO_WARNING_FLAGS to the projects More... over 3 years ago
Increasing opacity of cursor for increased visibility (#359) More... over 3 years ago
Planetary terminator threshold vector is now a user defined parameter. It can either be defined in planetinfo.plist using the terminator_threshold_vector key or by script using the Planet property terminatorThresholdVector. Default is the currently used value ([0.105, 0.18, 0.28]). Reorte has been made to have a blue terminator as a means of demonstrating the feature.
Nikos Barkas
as AnotherCommander
More... over 3 years ago
Fixed potential default shader compile error.
Nikos Barkas
as AnotherCommander
More... over 3 years ago
Check and update of doc using latest LibreOffice (#358) More... over 3 years ago
Fixed kg and g unit commodities not being removed when player ship was being replaced or when a new one was bought and excess kg and g quantities beyond station's capacity remained unsold during the cargo selling phase.
Nikos Barkas
as AnotherCommander
More... over 3 years ago
Fixed RGB to HSB conversion in OOColor class.
Nikos Barkas
as AnotherCommander
More... almost 4 years ago
Simplification in handling of system.info's air_color_mix_ratio key.
Nikos Barkas
as AnotherCommander
More... almost 4 years ago
Fixed OoliteRS.pdf,
Nikos Barkas
as AnotherCommander
More... almost 4 years ago
Changes shape of icon on basic compass when station is target (#356) More... almost 4 years ago
Atmosphere color parameters can now be also controlled from the JS Planet object. This enables script control over atmospheres of OXP added planets. The two new properties are airColor and airColorMixRatio. The system.info.airColor and .airColorMixRatio remain but control only the main system planet.
Nikos Barkas
as AnotherCommander
More... almost 4 years ago
Amount of air color mix with atmosphere standard color is now fully settable from planetinfo.plist using the air_color_mix_ratio key. The atmosphere color mix ratio can be set by scripts too, using the read/write system.info.air_color_mix_ratio property.
Nikos Barkas
as AnotherCommander
More... almost 4 years ago
Protection for ship launches (#355) More... almost 4 years ago
Fixed randomInhabitantsDescription not being able to return the plural form and fixed a typo in its error message.
Nikos Barkas
as AnotherCommander
More... almost 4 years ago
Error report has incorrect name (#354) More... almost 4 years ago
Forgot to add the Lave atmo color change in previous commit.
Nikos Barkas
as AnotherCommander
More... almost 4 years ago
Atmosphere color is now fully settable from planetinfo.plist using the air_color key. This affects also the atmosphere scatter color in the atmo shader. Lave atmosphere color set to blue to demonstrate this. Atmo color can be set by scripts too, using the read/write system.info.air_color property. Also, reduced lightsource radiance in the planet shader to bring it more inline with the atmo one.
Nikos Barkas
as AnotherCommander
More... almost 4 years ago
Merge branch 'master' of github.com:OoliteProject/oolite
Nikos Barkas
as AnotherCommander
More... almost 4 years ago
Fixed air_color key in planetinfo.plist getting completely ignored. Skies with color other than blue are now possible. A hard coded default color is used if the key is not defined.
Nikos Barkas
as AnotherCommander
More... almost 4 years ago