Added dybal to contributors list, for his fix in oolite-equipment-control.js. |
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over 3 years ago
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Use correct reflectivity at normal incidence values for water (0.02) and land masses (standard dielectric material F0 of 0.04) during the fresnel calculations in the planet fragment shader. |
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over 3 years ago
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Added check to avoid null values in equipmentInfo items (#363) |
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over 3 years ago
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Minor fixes to the indentation of oolite-equipment-control.js. |
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over 3 years ago
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Reverting Mac-specific to the last version that was known to work with Travis. |
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over 3 years ago
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Reverted last commit due to Travis build failure. Returnig Mac-specific to its previous state. |
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over 3 years ago
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Merge pull request #2 from OoliteProject/revert-1-OO_WARNING_FLAGS-fix |
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over 3 years ago
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Revert "Add OO_WARNING_FLAGS to the projects" |
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over 3 years ago
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Bump Mac-specific to its current version. |
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over 3 years ago
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Merge pull request #1 from MaddTheSane/OO_WARNING_FLAGS-fix |
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over 3 years ago
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Ensure any equipment incompatibility refs are enforced (#362) |
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over 3 years ago
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Add OO_WARNING_FLAGS to the projects |
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over 3 years ago
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Increasing opacity of cursor for increased visibility (#359) |
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over 3 years ago
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Planetary terminator threshold vector is now a user defined parameter. It can either be defined in planetinfo.plist using the terminator_threshold_vector key or by script using the Planet property terminatorThresholdVector. Default is the currently used value ([0.105, 0.18, 0.28]). Reorte has been made to have a blue terminator as a means of demonstrating the feature. |
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over 3 years ago
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Fixed potential default shader compile error. |
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over 3 years ago
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Check and update of doc using latest LibreOffice (#358) |
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over 3 years ago
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Fixed kg and g unit commodities not being removed when player ship was being replaced or when a new one was bought and excess kg and g quantities beyond station's capacity remained unsold during the cargo selling phase. |
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over 3 years ago
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Fixed RGB to HSB conversion in OOColor class. |
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almost 4 years ago
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Simplification in handling of system.info's air_color_mix_ratio key. |
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almost 4 years ago
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Fixed OoliteRS.pdf, |
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almost 4 years ago
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Changes shape of icon on basic compass when station is target (#356) |
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almost 4 years ago
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Atmosphere color parameters can now be also controlled from the JS Planet object. This enables script control over atmospheres of OXP added planets. The two new properties are airColor and airColorMixRatio. The system.info.airColor and .airColorMixRatio remain but control only the main system planet. |
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almost 4 years ago
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Amount of air color mix with atmosphere standard color is now fully settable from planetinfo.plist using the air_color_mix_ratio key. The atmosphere color mix ratio can be set by scripts too, using the read/write system.info.air_color_mix_ratio property. |
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almost 4 years ago
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Protection for ship launches (#355) |
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almost 4 years ago
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Fixed randomInhabitantsDescription not being able to return the plural form and fixed a typo in its error message. |
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almost 4 years ago
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Error report has incorrect name (#354) |
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almost 4 years ago
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Forgot to add the Lave atmo color change in previous commit. |
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almost 4 years ago
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Atmosphere color is now fully settable from planetinfo.plist using the air_color key. This affects also the atmosphere scatter color in the atmo shader. Lave atmosphere color set to blue to demonstrate this. Atmo color can be set by scripts too, using the read/write system.info.air_color property. Also, reduced lightsource radiance in the planet shader to bring it more inline with the atmo one. |
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almost 4 years ago
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Merge branch 'master' of github.com:OoliteProject/oolite |
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almost 4 years ago
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Fixed air_color key in planetinfo.plist getting completely ignored. Skies with color other than blue are now possible. A hard coded default color is used if the key is not defined. |
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almost 4 years ago
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