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I Use This!
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Commits : Listings

Analyzed about 4 hours ago. based on code collected about 14 hours ago.
May 05, 2023 — May 05, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
first visible conversion output success. So the convertor it shall be called! More... almost 18 years ago
a small fix, I should not code tired next time... And a skeleton for the polygon loader - things are getting to show nicely it seems. More... almost 18 years ago
Mesh Node tree parsing seems to be implemented. More... almost 18 years ago
gcc >= 3.4 update of darklib starting kick of mesh geometry preparation More... almost 18 years ago
Some small commandline fixies (irrelevant anyway) tiny logging moved to logging.h More... almost 18 years ago
Implemented a outputter for .material files. Relatively good looking output was not tested if it works yet... More... almost 18 years ago
Object list loading implemented. More... almost 18 years ago
* Materials are read right now. (my hdd starts to throw nasty errors, so to keep the source away from a quite possible collapse) More... almost 18 years ago
* A header readout is complete now. The next part is object tree parsing and skeleton buildout. * update of configure.ac and Makefile.am to know about our tools directory More... almost 18 years ago
a short starting code what one day will be the mesh converter for .BIN to .mesh (+ .skeleton) files which ogre understands. More... almost 18 years ago
Some basic info about the sources and in-game files added More... almost 18 years ago
A big update - Whole thing is rewritten to use ogre More... almost 18 years ago
- Changes added to news More... over 18 years ago
* added test for X11 headers. More... over 18 years ago
* Detect whether config.h is present automatically. No need for a windoze specifiv #ifdef this way. More... over 18 years ago
* Just a test for commit messages. More... over 18 years ago
Imported sources More... over 18 years ago