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Inactive
Commits
: Listings
Analyzed
about 4 hours
ago. based on code collected
about 14 hours
ago.
May 05, 2023 — May 05, 2024
Showing page 47 of 47
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first visible conversion output success. So the convertor it shall be called!
Filip Volejnik
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almost 18 years ago
a small fix, I should not code tired next time... And a skeleton for the polygon loader - things are getting to show nicely it seems.
Filip Volejnik
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almost 18 years ago
Mesh Node tree parsing seems to be implemented.
Filip Volejnik
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almost 18 years ago
gcc >= 3.4 update of darklib starting kick of mesh geometry preparation
Filip Volejnik
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almost 18 years ago
Some small commandline fixies (irrelevant anyway) tiny logging moved to logging.h
Filip Volejnik
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almost 18 years ago
Implemented a outputter for .material files. Relatively good looking output was not tested if it works yet...
Filip Volejnik
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almost 18 years ago
Object list loading implemented.
Filip Volejnik
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almost 18 years ago
* Materials are read right now. (my hdd starts to throw nasty errors, so to keep the source away from a quite possible collapse)
Filip Volejnik
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almost 18 years ago
* A header readout is complete now. The next part is object tree parsing and skeleton buildout. * update of configure.ac and Makefile.am to know about our tools directory
Filip Volejnik
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almost 18 years ago
a short starting code what one day will be the mesh converter for .BIN to .mesh (+ .skeleton) files which ogre understands.
Filip Volejnik
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almost 18 years ago
Some basic info about the sources and in-game files added
Filip Volejnik
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almost 18 years ago
A big update - Whole thing is rewritten to use ogre
Filip Volejnik
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almost 18 years ago
- Changes added to news
Filip Volejnik
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over 18 years ago
* added test for X11 headers.
Dominik Vogt
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over 18 years ago
* Detect whether config.h is present automatically. No need for a windoze specifiv #ifdef this way.
Dominik Vogt
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over 18 years ago
* Just a test for commit messages.
Dominik Vogt
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over 18 years ago
Imported sources
Dominik Vogt
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over 18 years ago
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