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High Activity
Commits
: Listings
Analyzed
13 days
ago. based on code collected
14 days
ago.
Apr 09, 2023 — Apr 09, 2024
Showing page 6 of 111
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Update CHANGELOG.md
NeonKnightOA
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about 1 month ago
Classic UI: Elimination mode added to Skirmish/Create Server. (#221)
NeonKnightOA
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about 1 month ago
weaponArenaWeapon now accepts an integer instead of a char. It's also properly selectable in Skirmish/Create Server. (#220)
NeonKnightOA
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about 1 month ago
Reverted `elimination_damage` to `elimination_selfdamage` (#219)
NeonKnightOA
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about 1 month ago
ai_team.c: Let's delete the middleman. (#218)
NeonKnightOA
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about 1 month ago
Update CHANGELOG.md - Added the latest changes.
NeonKnightOA
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about 1 month ago
ai_team.c: Specific bot logic for eCTF One-Way/Attack vs. Defense mode. (#217)
NeonKnightOA
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about 1 month ago
Classic menu changes (#216)
NeonKnightOA
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about 1 month ago
Update ui_startserver.c - Improved status bar texts.
NeonKnightOA
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about 1 month ago
Revert "Classic menu: For DD matches Capture Time and Respawn Delay can now be set. (#214)" (#215)
NeonKnightOA
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about 1 month ago
Classic menu: For DD matches Capture Time and Respawn Delay can now be set. (#214)
NeonKnightOA
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about 1 month ago
Update CHANGELOG.md
NeonKnightOA
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about 1 month ago
Classic Menu: "From Bodies" option for Harvester can now be set. (#213)
NeonKnightOA
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about 1 month ago
Reverting Capture Time and Respawn Delay. (#212)
NeonKnightOA
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about 1 month ago
Update ui_startserver.c
NeonKnightOA
More...
about 1 month ago
Classic Menu: Capture Time and Respawn Delay can now be set for DD matches. (#211)
NeonKnightOA
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about 1 month ago
Update CHANGELOG.md
NeonKnightOA
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about 1 month ago
Classic Menu: The Grappling Hook can be set in the menu now. (#210)
NeonKnightOA
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about 1 month ago
Better names for these two options
NeonKnightOA
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about 1 month ago
Update ui_startserver.c
NeonKnightOA
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about 1 month ago
Classic Menu: Replaced awful gametype switch for a more elegant and useful if. (#209)
NeonKnightOA
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about 1 month ago
Update bg_public.h
NeonKnightOA
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about 1 month ago
elimination_selfdamage is now elimination_damage, is a bitflag, and can be set in Classic Menu. (#208)
NeonKnightOA
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about 1 month ago
Removed unused comparison in bg_public.h (#207)
NeonKnightOA
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about 1 month ago
Update CHANGELOG.md
NeonKnightOA
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about 1 month ago
Classic UI: updated internal cvars to reflect new score updates. (#206)
NeonKnightOA
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about 1 month ago
Small code change to g_client.c in order to make the code more easy to read. (#205)
NeonKnightOA
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about 1 month ago
New helper functions: GametypeUsesFragLimit() and GametypeUsesCaptureLimit(). Done this way in order to facilitate other scoring types to take place if needed. (#204)
NeonKnightOA
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about 1 month ago
Renamed BotTeamControlsPoint to BotTeamOwnsControlPoint. A better name. (#203)
NeonKnightOA
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about 1 month ago
Update CHANGELOG.md
NeonKnightOA
More...
about 1 month ago
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