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Project Summary

Open Shading Language (OSL) is a small but rich language for
programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.

OSL was developed by Sony Pictures Imageworks for use in its in-house renderer used for feature film animation and visual effects. The language specification was developed with input by other visual effects and animation studios who also wish to use it.

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graphics language raytracing rendering shading

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In a Nutshell, Open Shading Language...

BSD 3-clause "New" or "Revised" License
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These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
78%
TeX/LaTeX
7%
Python
5%
9 Other
10%

30 Day Summary

Jun 22 2018 — Jul 22 2018

12 Month Summary

Jul 22 2017 — Jul 22 2018
  • 142 Commits
    Down -38 (21%) from previous 12 months
  • 15 Contributors
    Up + 9 (150%) from previous 12 months

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