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Inactive
Commits
: Listings
Analyzed
about 7 hours
ago. based on code collected
about 9 hours
ago.
May 22, 2023 — May 22, 2024
Showing page 10 of 13
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Contributor
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Code Location
Date
Added Win32 recording code to Zap SFX layer Added HawkVoice's lpc10 codec Added key bindings to voice record/encode/decode/playback
mark_frohnmayer
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about 20 years ago
- Turbo noise is louder. - Adjusted turbo sound profile to make it fade properly on the screen. - Added spark grabbing logic so newest particle effects always have particles. - Tweaked energy usage for shield and turbo. Energy usage is faster tempo now. - Enabled client side prediction of energy (should give better feedback on when your shields are down).
s_alanet
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about 20 years ago
Removed SparkManager init from main.cpp
mark_frohnmayer
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about 20 years ago
New Vector resizing scheme to fix reallocation bug in vector Rolled back Ben's sparkManager changes
mark_frohnmayer
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about 20 years ago
Added tnlMethodDispatch files Split RPC argument parsing and dispatch into seperate module Moved compressed RPC types into tnlTypes.h Removed StringTableEntry from being able to be transmitted as an argument to RPCs Added StringTableEntryRef (and typedef) as valid RPC type Updated all projects to reflect change to StringTableEntryRef
mark_frohnmayer
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about 20 years ago
- Added sounds for turbo, health, shield impacts, and commander map activate/deactivate. - Added particles back for engine trails. - Rewrote particle allocation manager to prevent particle starvation. (It seemed that the old allocator assumed that particles were sorted by TTL, but they weren't, so it tended to hold on to dead particles and even deallocate active ones). - Changed energy consumed by shooting. Now you gain energy slowly even if you're firing. - Added better error reporting to sound code on missing sounds. - Doc fixes in GhostConnection.
s_alanet
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about 20 years ago
Added new CTF level
mark_frohnmayer
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about 20 years ago
Upped version number in readme and game Placed deathmatch game between ctf and soccer games Lowered time limit to 10 minutes
mark_frohnmayer
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about 20 years ago
fixed <new> conflict with STL (I think) fixed server deleted object crash fixed ghosting bug where objects not yet available got messages
mark_frohnmayer
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about 20 years ago
fixed README bug
mark_frohnmayer
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about 20 years ago
Fixed bad assert in RangedU32 class
mark_frohnmayer
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about 20 years ago
Updated README for 1.1.3
mark_frohnmayer
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about 20 years ago
Added new files to mac project file.
mark_frohnmayer
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about 20 years ago
Updated log file writer for NULL file Removed bogus assert in game for getGameType() == NULL
mark_frohnmayer
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about 20 years ago
Added soccer game type to linux makefile
mark_frohnmayer
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about 20 years ago
Added newlines to end of files Updated README
mark_frohnmayer
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about 20 years ago
Added sorting to Vector template class Updated Zap level2 to include a 30 second time limit Updated GameType base class to perform as a simple deathmatch game type Added correct player counts to server in server browser Fixed commander map scoping to scope fewer objects seen by remote players Soccer ball now slows down when it reaches the goal Scoping now handled in the game type instead of Ship Teams are randomized after each map
mark_frohnmayer
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about 20 years ago
Shield is now a circle Added better mouse support on Win32 Changed team colors to Red and Blue in soccer
mark_frohnmayer
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about 20 years ago
Finished the first soccer level
mark_frohnmayer
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about 20 years ago
Fixed ghosting bug Made games cycle after time or score limit are reached
mark_frohnmayer
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about 20 years ago
Crash fix in ship rendering. Also changed processArguments to be consistent with the way all other objects are loaded from the game level, ie: multiplying the position by the grid size.
rblanchetjr
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about 20 years ago
Implemented energy on ships. Added boost (hold space) and shields (toggle w/ F). Rebound joystick buttons - shoulder buttons do boost/shield and buttons 3/4 do commander map/scoreboard. Motion trails change color during boost. Render energy bar as part of gametype GUI, with markers showing 100%, 15%, and 5%. Refactored motion trail rendering to be done globally. This reduces state changes and prevents ugly popping issues.
s_alanet
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about 20 years ago
Added Zap title and GarageGames.com coypright notice to the credits.
rblanchetjr
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about 20 years ago
Added Soccer game type
mark_frohnmayer
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about 20 years ago
Fixed some project brokenness.
s_alanet
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about 20 years ago
Added fxTrail motion trail helper class. Added ship motion trails based on position/orientation of ship. Small cleanups.
s_alanet
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about 20 years ago
Simple exit credits for now.
rblanchetjr
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about 20 years ago
Automated documentation generation on our project server.
s_alanet
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about 20 years ago
Missing images.
s_alanet
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about 20 years ago
Various doco changes.
s_alanet
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about 20 years ago
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