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Commits : Listings

Analyzed about 21 hours ago. based on code collected about 21 hours ago.
May 15, 2023 — May 15, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added fix for toupper on mac. More... about 20 years ago
Some sanity checking for scoreboard rendering (render nothing if there's 0 teams). Prevents early crash case. More... about 20 years ago
fixed respawn bug More... about 20 years ago
Some sanity checking regarding type-casting. More... about 20 years ago
Small outstanding changes. More... about 20 years ago
Small outstanding changes. More... about 20 years ago
Removed dinput libs Added interpolation to the control object to smooth out any jitter upon collision More... about 20 years ago
Added version info at top of main menu Changed version to 1.1.2 Fixed color rendering of master server info More... about 20 years ago
Added a respawn delay to ships of 1.5 seconds More... about 20 years ago
Enhanced the commander view Added controller support to commander view More... about 20 years ago
Cleanups to commander map rendering. Commander map now accessible via R key. Cleaned up key handling code in UIGame. More... about 20 years ago
Stars are drawn using vertex arrays (more speedup). Added functionality to Rect class. Added commander map (hold space to view) Added sensor volume rendering in commander map. Tweaked quickchat settings a bit. Cleanups in message rendering code in UIGame. More... about 20 years ago
Reworked particle engine to use a single global array for all particle processing and rendering moved interp function into the color class More... about 20 years ago
Particles are drawn using vertex arrays. Right now we're hardcoded at 4096 visible particles at a time. (About 100kb of static memory is used for this purpose). Added some chicanery to idle() to help avoid starving GDI under windows. More... about 20 years ago
Minor fix to get dual analog cotnroller working. More... about 20 years ago
Fixed gcc compile error More... about 20 years ago
Enabled platform logging so that osx/linux get assert messages More... about 20 years ago
Enable logging so that assert messages are printed. Added new object targets More... about 20 years ago
Use SIGTRAP debugBreak on linux as well as osx More... about 20 years ago
Use g++ instead of gcc to compile tnl More... about 20 years ago
Powerups rotate. Might want to move this into the PickupItem class - maybe not, though. More... about 20 years ago
Fixed null pointer crash. (ALWAYS CHECK SafePtrs!) More... about 20 years ago
Added controller support dinput rudimentary win32 Fixed bug in netInterface for debug message requests Messed around with some ship movement parameters Other misc stuff. More... about 20 years ago
Documented and cleaned up client puzzle header. Changed iterations per client puzzle fragment back to 50k after inadvertant checkin of test value. More... about 20 years ago
Variety of small fixes and formats, but crash bug remains. More... about 20 years ago
Fixed various crash situations. More... about 20 years ago
added files to mac project file More... about 20 years ago
Fixed commands - dup use of key. More... about 20 years ago
Added game items file More... about 20 years ago
Added health packs Removed some unecessary state transmissions Added better priority function Made barriers scope always Increased the default size of the connection string table to 1k strings Added pickup items Added repair item CTFGame no longer allows team damge More... about 20 years ago