0
I Use This!
Inactive

Commits : Listings

Analyzed about 7 hours ago. based on code collected about 13 hours ago.
May 01, 2023 — May 01, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added SFX to mines Added trigger radius to mines Added mine visibility to sensor Added shield bounce updated version number More... almost 20 years ago
Updated game string, default level list More... almost 20 years ago
Took resource objects out of the game Added fixed base emplacements for defense Modified existing levels to have some base defenses More... almost 20 years ago
helps to add the function declaration for shipHasFlag More... almost 20 years ago
better rabbit-detection (check to see if a ship actually has a flag rather than seeing if there is a mounted item) More... almost 20 years ago
Chris's Rabbit/hunters maps More... almost 20 years ago
Fixed an issue where if gameOverManGameOver was called more then once while the game was ending, the map change timer would reset, possibly causing a map never to change More... almost 20 years ago
Random offset from teleport destination when warping More... almost 20 years ago
Rabbit gametype! More... almost 20 years ago
fixed libtomcrypt (project skipped in debug build process causing other projects not to link properly) More... almost 20 years ago
Added mines. More... almost 20 years ago
Radius damage now accepts inner/outer radius - outer radius is radius at which damage is zero, and inner is radius at which damage is full. More... almost 20 years ago
Fix for ship interpolation where it's going faster than the interpolation max velocity More... almost 20 years ago
Bounce shots no longer go inside barriers Bounce shots can now damage the shooter More... almost 20 years ago
Undid ben's fix - which would turn off interpolation every time someone boosts. More... almost 20 years ago
Tweak to turn off interpolation when velocity is high. More... almost 20 years ago
Fixed server crash updated build script More... almost 20 years ago
Updated default level list Updated level 1 and 4 to have resources and such More... almost 20 years ago
Repair module now works on engineered objects More... almost 20 years ago
Updated README Tweaked weapon energy drain and damage Added turret health bar rendering Added modifier keys get Moved config back to WASD More... almost 20 years ago
Cleaned up exe directory by moving levels and sfx into their own directories Allowed the selection of different controllers from the options menu Changed default button actions to be better positioned More... almost 20 years ago
Fixed a bug in netConnection.cpp relating to NULL ghost bug Added currentTime to the netInterface to reduce journal size Removed random reads from the journal and replaced crazybot stuff with rand More... almost 20 years ago
Updated Barrier objects to not be ghosted - rather, they are now sent in RPCs from the game type. More... almost 20 years ago
Added handshake on gameType to notify when client is ready to receive normal ghosts More... almost 20 years ago
Moved Move class into its own header file More... almost 20 years ago
Removed ScopeAlways/GhostAlways objects from the GhostConnection. Scoping policy is now entirely determined by the scope object. Updated Zap to use new scoping policy More... almost 20 years ago
Fixed pickup item not respawning bug Updated Hunters flag render code Hunter game type now respawns player with preferred loadout Resource objects collide properly on the client More... almost 20 years ago
Fixed GhostConnection crash with NULL scope object Loadout Zones now only work for the correct team Fixed hunters flag collision issue More... almost 20 years ago
Updated ZAP for linux compile More... almost 20 years ago
Updated version string More... almost 20 years ago