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Commits
: Listings
Analyzed
4 months
ago. based on code collected
about 1 year
ago.
Feb 22, 2022 — Feb 22, 2023
Showing page 1 of 2
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Code Location
Date
removing the blunder...
artlav
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over 16 years ago
Initial revision
artlav
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over 16 years ago
Updated VS2005 project file to add missing files.
joshblake
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almost 17 years ago
planet order, haze, stars, points, shuttlea, etc
artlav
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almost 17 years ago
Initial fixes
artlav
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almost 17 years ago
Initial revision
artlav
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almost 17 years ago
* added support for "inline" dialogs (requires GDI) * added cloud shadows on the ground and cloud microtextures
apogee
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almost 17 years ago
* cloud layer support added (no shadows or microtexture yet) * high-res surface base tiles support added (no base structures yet)
apogee
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almost 17 years ago
* Virtual cockpits now supported * Surface and celestial sphere labels in planetarium mode
apogee
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about 17 years ago
* added MFD support for generic glass cockpit view * surface and GDI methods added to D3D7Client class
apogee
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about 17 years ago
* added MeshMgr.{h,cpp} containing a mesh manager for globally stored meshes
apogee
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about 17 years ago
* Class restructuring: GraphicsClient now derived from oapi::Module * mesh file names now available for pre-loaded and on-demand meshes
apogee
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about 17 years ago
Added support for vessel mesh animations
apogee
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about 17 years ago
* added support for dialog boxes (fullscreen+windowed): DlgMgr.{h,cpp}
apogee
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about 17 years ago
* added support for dialog boxes (fullscreen+windowed): DlgMgr.{h,cpp} * Started on documentation (using doxygen). See doc/D3D7Client.chm
apogee
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about 17 years ago
Fixed CelSphere.cpp dos/unix problem
apogee
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about 17 years ago
Initial versions of VS2005 project files
dbeachy1
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about 17 years ago
Minor fix for VC7/VC8 compatibility
dbeachy1
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about 17 years ago
* Added HazeMgr.{h,cc} (horizon haze support for planet rendering) * Fixed a bug in Scene.cpp causing planets to be re-rendered with z-buffer
apogee
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about 17 years ago
* Added support for LOD levels up to 10 in TileManager class, including recursive quad-tree traversing of subtiles. Night lights and specular reflections supported. * Fixed lighting direction bug.
apogee
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about 17 years ago
added support for planet visuals (VPlanet.{h,cpp}) including some small parts of the LOD tiling algorithm (TileMgr.{h,cpp}). So far only supports LOD levels 1-4.
apogee
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about 17 years ago
* Support for mesh materials * separate render pass for VC in cockpit view
apogee
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over 17 years ago
Added texture support for vessel meshes
apogee
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over 17 years ago
Support for mesh offsets in multi-mesh vessels added.
apogee
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over 17 years ago
- added support for meshes and lights - first attempt at rendering vessel meshes (no textures, no animations)
apogee
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over 17 years ago
* Added D3D7Client/VObject.{h,cc} (Class vObject as base class for visuals) * Text files now submitted in UNIX format (\n)
apogee
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over 17 years ago
Updated readme
apogee
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over 17 years ago
- Redirected keyboard and mouse to external render window - Grid lines on celestial sphere now implemented as vertex buffers
apogee
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over 17 years ago
License docs
apogee
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over 17 years ago
Added README.txt in root.
apogee
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over 17 years ago
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