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Commits : Listings

Analyzed 4 months ago. based on code collected about 1 year ago.
Feb 22, 2022 — Feb 22, 2023
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
removing the blunder... More... over 16 years ago
Initial revision More... over 16 years ago
Updated VS2005 project file to add missing files. More... almost 17 years ago
planet order, haze, stars, points, shuttlea, etc More... almost 17 years ago
Initial fixes More... almost 17 years ago
Initial revision More... almost 17 years ago
* added support for "inline" dialogs (requires GDI) * added cloud shadows on the ground and cloud microtextures More... almost 17 years ago
* cloud layer support added (no shadows or microtexture yet) * high-res surface base tiles support added (no base structures yet) More... almost 17 years ago
* Virtual cockpits now supported * Surface and celestial sphere labels in planetarium mode More... about 17 years ago
* added MFD support for generic glass cockpit view * surface and GDI methods added to D3D7Client class More... about 17 years ago
* added MeshMgr.{h,cpp} containing a mesh manager for globally stored meshes More... about 17 years ago
* Class restructuring: GraphicsClient now derived from oapi::Module * mesh file names now available for pre-loaded and on-demand meshes More... about 17 years ago
Added support for vessel mesh animations More... about 17 years ago
* added support for dialog boxes (fullscreen+windowed): DlgMgr.{h,cpp} More... about 17 years ago
* added support for dialog boxes (fullscreen+windowed): DlgMgr.{h,cpp} * Started on documentation (using doxygen). See doc/D3D7Client.chm More... about 17 years ago
Fixed CelSphere.cpp dos/unix problem More... about 17 years ago
Initial versions of VS2005 project files More... about 17 years ago
Minor fix for VC7/VC8 compatibility More... about 17 years ago
* Added HazeMgr.{h,cc} (horizon haze support for planet rendering) * Fixed a bug in Scene.cpp causing planets to be re-rendered with z-buffer More... about 17 years ago
* Added support for LOD levels up to 10 in TileManager class, including recursive quad-tree traversing of subtiles. Night lights and specular reflections supported. * Fixed lighting direction bug. More... about 17 years ago
added support for planet visuals (VPlanet.{h,cpp}) including some small parts of the LOD tiling algorithm (TileMgr.{h,cpp}). So far only supports LOD levels 1-4. More... about 17 years ago
* Support for mesh materials * separate render pass for VC in cockpit view More... over 17 years ago
Added texture support for vessel meshes More... over 17 years ago
Support for mesh offsets in multi-mesh vessels added. More... over 17 years ago
- added support for meshes and lights - first attempt at rendering vessel meshes (no textures, no animations) More... over 17 years ago
* Added D3D7Client/VObject.{h,cc} (Class vObject as base class for visuals) * Text files now submitted in UNIX format (\n) More... over 17 years ago
Updated readme More... over 17 years ago
- Redirected keyboard and mouse to external render window - Grid lines on celestial sphere now implemented as vertex buffers More... over 17 years ago
License docs More... over 17 years ago
Added README.txt in root. More... over 17 years ago