MOAB is a component for representing and evaluating mesh data. MOAB can store structured and unstructured mesh, consisting of elements in the finite element “zoo”. The functional interface to MOAB is simple yet powerful, allowing the representation of many types of metadata commonly found on the mesh. MOAB is optimized for efficiency in space and time, based on access to mesh in chunks rather than through individual entities, while also versatile enough to support individual entity access.
MOAB implements the ITAPS iMesh interface; iMesh is a common interface to mesh data implemented by several different packages, including MOAB. Various tools like smoothing, adaptive mesh refinement, and parallel mesh communication are implemented on top of iMesh.
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