A light-weight, 2D rigid body dynamics engine. The goal is to implement a real time, continuous collision detection, and physics game engine library.
Commercial Use
Commercial Use
Distribute
Distribute
Modify
Modify
Hold Liable
Hold Liable
Include Copyright
Include Copyright
Rename
Rename
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At one point, Open Hub analyzed source code for this project based on code location(s) available at that time. Since then, the code locations have been removed.
30 Day SummaryJun 28 2022 — Jul 28 2022
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12 Month SummaryJul 28 2021 — Jul 28 2022
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