Habitat is my experiment at making a simple OpenGL based 3D game engine. I am interested in learning how parts of a game engine work together. My main goal is to create a flexible engine that can be used for many types of games.
Commercial Use
Modify
Distribute
Place Warranty
Use Patent Claims
Sub-License
Hold Liable
Distribute Original
Disclose Source
Include Copyright
State Changes
Include License
Include Install Instructions
These details are provided for information only. No information here is legal advice and should not be used as such.