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Posted over 12 years ago by Matthias - [email protected]
We are switching servers within the next week or so. The site might not be available for a short time during the transition. That will, of course, also affect the source code repositories. I will post again, when the transfer has been completed.
Posted almost 13 years ago by Matthias - [email protected]
After a year, we finally released version 0.9.6 of Lightfeather. As you can see from the version number, we found some last minute bugs in the version that was initially to be released as 0.9.5 two weeks ago. When reading the release notes ... [More] , you might wonder about the relatively short list of changes. At this point Lightfeather is 5 years in the making, so it is a very mature project. The changes become smaller and the small changes just do not get listed here. For a full list of changes see the Changelog. We will now concentrate on bugfixes instead of new features and [more ...] [Less]
Posted almost 14 years ago by Matthias - [email protected]
Sorry for the extremely long wait this time around. So without further ado here are the release notes and additional download link: Release notes for Lightfeather V0.9.0 Changes in this version: - SceneManager has been renamed to Scene ... [More] which is more appropriate - CRenderLayer has been renamed to CRenderLayer3D - Many enhancements for the GUI - Small enhancements to the modelviewer - Added support for shared contexts - Update of all Tutorials - thanks to kornerr - New tool added: Materialeditor - The ngplant factory has been moved into the resourcemanager. No extra instantiation needed anymore - Fixes and enhancements for MacOsX support - Added support for QT renderwindows - The particlesystem-editor ped has [more ...] [Less]
Posted about 14 years ago by Matthias - [email protected]
A rather big API change was just committed to the hg repository. The loading/saving of data is now handled through CLFPersistence instead of CResourceManager. This should not cause many problems with existing programs. Oh and by the way ... [More] , yes we are still alive :) We still have some things on the todo-list for the next release so it will probably come in about a month or so. [Less]
Posted over 14 years ago by Matthias - [email protected]
We have just released version 0.8.5 of Lightfeather and as always, you can find it in the download area or on sourceforge at http://sourceforge.net/project/showfiles.php?group_id=185273 . Changes in this version: - New renderpipelines - one ... [More] pass per light and deferred shading - many changes and bugfixes to the GUI - new GUI skin "simpl" by mk1 - better integration into existing renderwindows especially on windows systems - new converters in modelconverter using assimp (assimp.sourceforge.net) - a few new particle-affectors - lots of other enhancements and fixes [Less]
Posted over 14 years ago by Matthias - [email protected]
I am sorry to say that the new release had to be moved back to the middle of august.
Posted almost 15 years ago by Matthias - [email protected]
There will be a new release within the next two to three weeks. And a little warning - the hg version of the modelconverter will not compile on windows systems at the moment, since we are working on expanding its capabilities. Will post here when it is back in working order.
Posted over 15 years ago by Matthias - [email protected]
Merry christmas or whatever you are celebrating (or not)! We have just released version 0.8.0 of Lightfeather, as always, you can find it in the download area or on sourceforge at http://sourceforge.net/project/showfiles.php?group_id=185273 . ... [More] Release notes for version 0.8.0: - added priority for mouse- and key-listeners - added keyboard-focus handling for gui - new mouse-pointer-themes by Peeves - many changes and fixes for ped the particlesystem editor - many changes to guidesigner - added cguitoolbar - support for images in menus - password mode for editbox works again - now works with cg > 2.0, incldued libs updated to 2.1 - lots of changes and fixes to the gui - lots of memleaks fixed - added [more ...] [Less]
Posted over 15 years ago by Matthias - [email protected]
The hg repository is back in working order.
Posted over 15 years ago by Matthias - [email protected]
The hg repository is broken, dont pull from it or push to it. will hopefully be back in working condition tomorrow.