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Project Summary

In September 2005, a new engine project was started in order to implement the latest technologies. Some of the focus points were:

- Full shader support using OpenGL 2.0
- Stencil shadowing
- Full per pixel lighting
- OpenAL sound support
- Cross platform using SDL
- Code entirely in C++
- GNU GPL licence

Tags

cross-platform engine lightning openal opengl sdl shader

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 No code available to analyze

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