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Project Summary

The Game Object Oriented Framework (GOOF) is a game engine (GOOF Engine) and a world editor (GOOF Editor) for Ogre3D.

The GOOF Engine is built on top of existing scene managers and can work with any Ogre scene manager. Its purpose is to provide various game systems such as object partitioning, serialization, level of detail on any type of object, input management, sound management, user interface and game state management, and various types of built in game objects for speeding up game development. All of these systems are implemented using a plugin framework so that new systems and game objects can be plugged in easily.


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In a Nutshell, GOOF...

GNU Library or "Lesser" GPL (LGPL)

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These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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30 Day Summary

May 13 2016 — Jun 12 2016

12 Month Summary

Jun 12 2015 — Jun 12 2016


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