0
I Use This!
Activity Not Available
Analyzed over 2 years ago. based on code collected over 2 years ago.

Project Summary

The Game Object Oriented Framework (GOOF) is a game engine (GOOF Engine) and a world editor (GOOF Editor) for Ogre3D.

The GOOF Engine is built on top of existing scene managers and can work with any Ogre scene manager. Its purpose is to provide various game systems such as object partitioning, serialization, level of detail on any type of object, input management, sound management, user interface and game state management, and various types of built in game objects for speeding up game development. All of these systems are implemented using a plugin framework so that new systems and game objects can be plugged in easily.

Tags

No tags have been added

In a Nutshell, GOOF...

GNU Library or "Lesser" GPL (LGPL)
Permitted

Commercial Use

Modify

Distribute

Place Warranty

Use Patent Claims

Forbidden

Sub-License

Hold Liable

Required

Include Copyright

Include License

Distribute Original

Disclose Source

State Changes

Include Install Instructions

These details are provided for information only. No information here is legal advice and should not be used as such.

All Licenses

This Project has No vulnerabilities Reported Against it

Did You Know...

  • ...
    Black Duck offers a free trial so you can discover if there are open source vulnerabilities in your code
  • ...
    search using multiple tags to find exactly what you need
  • ...
    nearly 1 in 3 companies have no process for identifying, tracking, or remediating known open source vulnerabilities
  • ...
    by exploring contributors within projects, you can view details on every commit they have made to that project

30 Day Summary

May 13 2016 — Jun 12 2016

12 Month Summary

Jun 12 2015 — Jun 12 2016

Ratings

Be the first to rate this project
Click to add your rating
   Spinner
Review this Project!