The Game Object Oriented Framework (GOOF) is a game engine (GOOF Engine) and a world editor (GOOF Editor) for Ogre3D.
The GOOF Engine is built on top of existing scene managers and can work with any Ogre scene manager. Its purpose is to provide various game systems such as object partitioning, serialization, level of detail on any type of object, input management, sound management, user interface and game state management, and various types of built in game objects for speeding up game development. All of these systems are implemented using a plugin framework so that new systems and game objects can be plugged in easily.
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