12
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Commits : Listings

Analyzed about 21 hours ago. based on code collected 1 day ago.
Apr 18, 2023 — Apr 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix Obsolete EventHandlerMixin class #268 More... almost 8 years ago
reshaping MapColliders, #252 More... almost 8 years ago
expand pyglet mock 1 to cover changes in imports More... about 8 years ago
workaround pyglet 1.3 not calling on_draw if nothing scheduled (at least in Windows) More... about 8 years ago
new interface for easy customize fps stats, #255 More... about 8 years ago
Fix Sprite.image_anchor property. More... about 8 years ago
particles texture can be per-instance More... about 8 years ago
Upgrade documentation, issue #267 More... about 8 years ago
Fix issue #260 More... about 8 years ago
Fix traceback in test_tmx_hexmap.py #263 More... about 8 years ago
Merge branch 'particles' More... about 8 years ago
Add CHANGELOG entry More... about 8 years ago
changes for better autocompletion, #261 More... about 8 years ago
Add support for particle resize. More... about 8 years ago
Fix: Particles were displayed as single points. More... about 8 years ago
Allow particles to have different sizes. More... about 8 years ago
RichLabel uses wrong keyword halign More... about 8 years ago
Merge pull request #257 from fpietka/fix-documentation-typo More... about 8 years ago
Merge pull request #250 from vyscond/patch-1 More... about 8 years ago
Fix typo in documentation for package layer More... about 8 years ago
Fix active scene not always top node, #254 More... over 8 years ago
Fix jittering in ScrollingManager. More... over 8 years ago
Change RectMapCollider API More... over 8 years ago
Code cleanup. More... over 8 years ago
fix RectMapCollider stuck sometimes, #248 More... over 8 years ago
Delete unwanted test file. More... over 8 years ago
fix false failures in test_RectMapCollider__no_stuck More... over 8 years ago
WIP testing RectMapCollider More... over 8 years ago
Update quickstart.txt More... over 8 years ago
partial workaround to #248, player sometimes stuck using RectMapCollider More... over 8 years ago