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Analyzed 27 days ago. based on code collected 3 months ago.

Project Summary

PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...).
This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an extensible plug-in architecture for the physics system, as well as extended functionality for common simulation components.

Tags

abstraction abstraction_layer box2d bullet c++ collada cplusplus cross-platform havok jiglib layer linux macosx newton newtongamedynamics ode opendynamicsengine physics physicsengine physx scythe tokamak trueaxis windows

In a Nutshell, PAL (Physics Abstraction Layer)...

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 No recognizable code

Open Hub computes statistics on FOSS projects by examining source code and commit history in source code management systems. This project has code locations but that location contains no recognizable source code for Open Hub to analyze.

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