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Commits : Listings

Analyzed 11 days ago. based on code collected 11 days ago.
Sep 14, 2015 — Sep 14, 2016
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Bodies now clean up any collision responses they have lying around when they get deleted. These were causing random crashes. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... 9 months ago
Changed the joint bounce, aka restitution, to 0.3 from 1.0 so it would be less extreme by default. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... 9 months ago
The Dbvt broadphase in now set to defer collision because not doing so made it find static-static and kinematic collision it otherwise wouldn't detect, which can lead to inconsistent behavior. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... 9 months ago
Fixed an init bug with convex shapes and made it NOT use the DBVT for convex shapes. Both changes in the bullet integration Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... 11 months ago
Added accessors to the bounding box Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... 11 months ago
Added code to caluclate the inertia for a convex hull Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... 11 months ago
+Fixed the cmake code so that it works in never version of CMAKE with later versions of Visual studio. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... 12 months ago
Consolidated the collision point code to the main api since it was basically the same in every implementation, and added code to make it perform better. Changed the memory manager to use an unordered_set rather than a list for performance reasons. Fixed a quite a few build warnings. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 year ago
Updated the version number and added version check macros. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 year ago
increased the static manifold size. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 year ago
forgot the header. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 year ago
Rigid links can now re initialized with new frames such that if they use the same two bodies, it won't delete and recreate the bullet joint. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 year ago
fixed a memory leak. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 year ago
A tiny bit of code cleanup. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 year ago
bullet frame B was not being initialized with the child frame, making it essentially garbage. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 year ago
The rigid link calculation to attach two bodies right where they are was incorrect. It didn't account for the rotation. Now it does. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 year ago
Fixed the initialization of the multithreaded physics and made the solver configurable when in multi-threaded mode. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 year ago
Removed an old, commented out, build macro Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 year ago
fixed the bullet build so one can build with the stock bullet 2.83, fixed some cleanup bug with the joints, and made the joints able to be re-initialized with leaking memory. Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 year ago
Added code to deal with an bugfix api change in bullet 2.83.5 Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 1 year ago