3
I Use This!
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Commits : Listings

Analyzed about 22 hours ago. based on code collected 2 days ago.
Apr 16, 2023 — Apr 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
* pal now compiles with double by default if all its physics engines More... almost 12 years ago
fixes for using doubles More... almost 12 years ago
fixed compile error for single precision More... almost 12 years ago
Updated to work with doubles (add -DDOUBLE_PRECISION to CMAKE_CXX_FLAGS More... almost 12 years ago
very minor fixes More... almost 12 years ago
more const-ness, fewer warnings More... almost 12 years ago
fix double-free problem when exception was copied More... almost 12 years ago
don't build bullet-specific test unless we're configured to build More... almost 12 years ago
fix OS X compile problems More... almost 12 years ago
warning reduction More... almost 12 years ago
Updated to new version of doxygen (1.8.0). The search feature is More... almost 12 years ago
Need to be able to control whether bodies connected by a link can More... almost 12 years ago
cleaned up unused vars More... almost 12 years ago
minor example cleanup More... almost 12 years ago
fixed processor id for OS X (assuming always 64-bit) More... about 12 years ago
made some changes so that the demos and test will run from a built version of pal, at least on unix-like os's without needing to configure anything. More... over 12 years ago
fixed some exception handling and error reporting so that if the demos or tests don't work, you are informed why. More... over 12 years ago
fixed mac os x compilation issues in same of the demos and examples, but I need to fix them so they run. More... over 12 years ago
fixed examples and pal demo build on mac os x so that they add sdl main More... over 12 years ago
* added "using" declarations to make Eclipse Indigo happy (well, More... over 12 years ago
changed the default ccd penetration depth so the character controller will work out of the box. More... over 12 years ago
committing some updated multi-threading code in an attempt to make it work, but it still appears not to work, like it has been, so I forced every thing to be single threaded More... over 12 years ago
changes made to the vehicle update code. No major behavior changes but it has less header code and has some options of modifying the behavior a bit. More... over 12 years ago
commented out debug prints More... almost 13 years ago
* SelectEngine now returns success/failure (true/false) More... almost 13 years ago
* eliminated global world variable (not needed since there's a field More... almost 13 years ago
call Cleanup on the palFactory, not the palPhysics More... almost 13 years ago
During cleanup, remove items from the list as we go so we don't try to More... almost 13 years ago
* Added dtor to palPhysics More... almost 13 years ago
makes SetDirectory throw a palException if it fails to cd More... almost 13 years ago