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PAL (Physics Abstraction Layer)
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Inactive
Commits
: Listings
Analyzed
about 22 hours
ago. based on code collected
2 days
ago.
Apr 16, 2023 — Apr 16, 2024
Showing page 4 of 23
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* pal now compiles with double by default if all its physics engines
aclong
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almost 12 years ago
fixes for using doubles
aclong
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almost 12 years ago
fixed compile error for single precision
aclong
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almost 12 years ago
Updated to work with doubles (add -DDOUBLE_PRECISION to CMAKE_CXX_FLAGS
aclong
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almost 12 years ago
very minor fixes
aclong
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almost 12 years ago
more const-ness, fewer warnings
aclong
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almost 12 years ago
fix double-free problem when exception was copied
aclong
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almost 12 years ago
don't build bullet-specific test unless we're configured to build
aclong
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almost 12 years ago
fix OS X compile problems
aclong
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almost 12 years ago
warning reduction
aclong
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almost 12 years ago
Updated to new version of doxygen (1.8.0). The search feature is
aclong
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almost 12 years ago
Need to be able to control whether bodies connected by a link can
aclong
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almost 12 years ago
cleaned up unused vars
aclong
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almost 12 years ago
minor example cleanup
aclong
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almost 12 years ago
fixed processor id for OS X (assuming always 64-bit)
aclong
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about 12 years ago
made some changes so that the demos and test will run from a built version of pal, at least on unix-like os's without needing to configure anything.
legregius
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over 12 years ago
fixed some exception handling and error reporting so that if the demos or tests don't work, you are informed why.
legregius
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over 12 years ago
fixed mac os x compilation issues in same of the demos and examples, but I need to fix them so they run.
legregius
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over 12 years ago
fixed examples and pal demo build on mac os x so that they add sdl main
legregius
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over 12 years ago
* added "using" declarations to make Eclipse Indigo happy (well,
aclong
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over 12 years ago
changed the default ccd penetration depth so the character controller will work out of the box.
legregius
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over 12 years ago
committing some updated multi-threading code in an attempt to make it work, but it still appears not to work, like it has been, so I forced every thing to be single threaded
legregius
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over 12 years ago
changes made to the vehicle update code. No major behavior changes but it has less header code and has some options of modifying the behavior a bit.
legregius
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over 12 years ago
commented out debug prints
aclong
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almost 13 years ago
* SelectEngine now returns success/failure (true/false)
aclong
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almost 13 years ago
* eliminated global world variable (not needed since there's a field
aclong
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almost 13 years ago
call Cleanup on the palFactory, not the palPhysics
aclong
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almost 13 years ago
During cleanup, remove items from the list as we go so we don't try to
aclong
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almost 13 years ago
* Added dtor to palPhysics
aclong
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almost 13 years ago
makes SetDirectory throw a palException if it fails to cd
aclong
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almost 13 years ago
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