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Panda3D-Terrain-System
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Inactive
Commits
: Listings
Analyzed
about 19 hours
ago. based on code collected
2 days
ago.
Mar 26, 2023 — Mar 26, 2024
Showing page 1 of 4
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
use colTree on tile collosion
Craig
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over 10 years ago
Merge branch 'master' of github.com:Craig-Macomber/Panda3D-Terrain-System
Craig
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over 10 years ago
add pickingMask
Craig
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over 10 years ago
disable async model loading as workaround for panda3d bug https://bugs.launchpad.net/panda3d/+bug/1186880
Craig
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over 10 years ago
improve collision util docs
Craig
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about 11 years ago
fix and clean up collisionUtil.py
Craig
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over 11 years ago
add filter option to collosion util
Craig
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over 11 years ago
make collisionUtil correctly handel empty nodes
Craig
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over 11 years ago
add minimal, possibly wrong support for binormals and tangents on leaves
Craig
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over 11 years ago
remove a print, and fix spelling of cache in a few places
Craig
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over 11 years ago
fix tile cache to work inside p3d files
Craig
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about 12 years ago
allow height==None to skip mesh generation
Craig
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about 12 years ago
generalize bakery wrapping
Craig
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over 12 years ago
remove premature and unneeded optimization so it works correctly in edge cases
Craig
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over 12 years ago
fix for textured ferns
Craig
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over 12 years ago
fix meshManager example main file
Craig
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over 12 years ago
extend collisionUtil to allow building oct-trees
Craig
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over 12 years ago
fix transforms for collision
Craig
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over 12 years ago
Merge branch 'master' of github.com:Craig-Macomber/Panda3D-Terrain-System
Craig
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over 12 years ago
bug fixes, and some minor features
Craig
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over 12 years ago
fix geoClipMapper paths
Craig
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over 12 years ago
update readme
Craig
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over 12 years ago
remove samples and convert repo into something directly usable as a package
Craig
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over 12 years ago
collision support and mesh generation tweeks
Craig
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over 12 years ago
License under bsd license
Craig
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over 12 years ago
remove unused code
Craig
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over 12 years ago
progress toward collosion generation, and optimization of tree generaion
Craig
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over 12 years ago
remove some broken lagacy code
Craig
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almost 13 years ago
fix fern textures, and use textures and smaller tiles in sample
Craig
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almost 13 years ago
generalize a few hard coded values
Craig
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almost 13 years ago
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