PeakEngine is a scriptable, easy-to-use, powerful and universal script engine with support for shader-based 3d graphics, 3d sound, automatic networking and physics, all of that under a liberal open source license. It is based on Horde3D, Bullet, enet, Lua/tolua++ and OpenAL.
These details are provided for information only. No information here is legal advice and should not be used as such.
At one point, Open Hub analyzed source code for this project based on code location(s) available at that time. Since then, the code locations have been removed.