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Analyzed about 7 years ago. based on code collected about 7 years ago.

Project Summary

PeakEngine is a scriptable, easy-to-use, powerful and universal script engine with support for shader-based 3d graphics, 3d sound, automatic networking and physics, all of that under a liberal open source license. It is based on Horde3D, Bullet, enet, Lua/tolua++ and OpenAL.

Tags

3d c++ cmake gamedev gameengine multi-platform openal

In a Nutshell, PeakEngine...

MIT License
Permitted

Commercial Use

Modify

Distribute

Private Use

Sub-License

Forbidden

Hold Liable

Required

Include Copyright

Include License

These details are provided for information only. No information here is legal advice and should not be used as such.

All Licenses

This Project has No vulnerabilities Reported Against it

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 Code locations have been removed since last analysis

At one point, Open Hub analyzed source code for this project based on code location(s) available at that time. Since then, the code locations have been removed.

30 Day Summary

Aug 24 2011 — Sep 23 2011

12 Month Summary

not available

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