PewPew Shooter is an old-school style scrolling space shooter.
In June of 2008 my friend, Robert, and I started working on what we called PewPew Shooter. We weren’t setting out to develop anything revolutionary or never-before-seen in the shooter world. We just wanted a space shooter game. We worked on it in our down-time off and on for about 3 months.
Some features of the engine we ended up creating include:
Geographic Grid Registration Every entity exists in a grid piece which allows us to compare entities to close entities without having to check every entity.
Collision Detection Pixel-perfect collision detection on alpha-ed sprites.
Local Multiplayer Two players are able to enjoy the game on a single keyboard.
Integrated Particle Engine JimJams’ Mercury Caloris Particle Engine
Level Editor Rudimentary level editor with unique time-based entity placement.
These details are provided for information only. No information here is legal advice and should not be used as such.