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Project Summary

PewPew Shooter is an old-school style scrolling space shooter.

In June of 2008 my friend, Robert, and I started working on what we called PewPew Shooter. We weren’t setting out to develop anything revolutionary or never-before-seen in the shooter world. We just wanted a space shooter game. We worked on it in our down-time off and on for about 3 months.

Some features of the engine we ended up creating include:

Geographic Grid Registration Every entity exists in a grid piece which allows us to compare entities to close entities without having to check every entity.
Collision Detection Pixel-perfect collision detection on alpha-ed sprites.
Local Multiplayer Two players are able to enjoy the game on a single keyboard.
Integrated Particle Engine JimJams’ Mercury Caloris Particle Engine
Level Editor Rudimentary level editor with unique time-based entity placement.

Tags

engine game shmup shooter space xna

In a Nutshell, pewpewshooter...

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