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Inactive
Commits
: Listings
Analyzed
about 16 hours
ago. based on code collected
1 day
ago.
Apr 22, 2023 — Apr 22, 2024
Showing page 1 of 8
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- fixed some warnings - 64-bit sprintf fixes
streu
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over 13 years ago
Comment
streu
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over 13 years ago
added VCR tests
streu
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over 13 years ago
x64 port
streu
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over 13 years ago
* made tests run with Borland C
streu
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over 13 years ago
* conf.h: merged platform definitions from PHost * u/: added humble beginnings of a testsuite * phostpdk.h (MAX_BASE_DEFENSE, MAX_BASE_FIGHTERS) [PDK_PHOST4_SUPPORT]: increased to support MaximumDefenseOnBase, MaximumFightersOnBase
streu
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over 13 years ago
* main.c (InitPHOSTLib): updated year... * pconfig.c: updated from current PHost. Do not warn for unset options; leave that to PHost. * battle.c: updated from current PHost. Added experience support. * phostpdk.h: changed definition of Int32 to anticipate x64 * config.hi4, phostpdk.h: updated configuration from PHost 4.1e * hullfunc.c (shipHasSynthSpecial): added support for >64 functions, to match PHost. Fixed a typo that could have caused shipHasSynthSpecial not to work correctly.
streu
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over 13 years ago
*** empty log message ***
jsedano
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about 14 years ago
When there were less than 500 planets in the universe, pls -1 failed.
jsedano
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about 14 years ago
* enum.c (InitEnumerations): typo fix causing too much memory to be allocated (EnumerateShipsWithinRadius, EnumerateMinesWithinRadius): pRadius now has type double, as in PHost, to support exact computations.
streu
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almost 15 years ago
typo fix
streu
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almost 15 years ago
Minor bug pointed out by Talandir
jsedano
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about 15 years ago
bug in fom_t2 fixed doc rsX
jsedano
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about 15 years ago
The solution for the rsX attack was wrong
jsedano
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about 15 years ago
rsX overflow and bug log message reformat to fit width
jsedano
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about 15 years ago
randomseed dependant of the phase several bugs reported by talandir
jsedano
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over 15 years ago
Added two conf options: destroytype=none, sendguess=Y/N
jsedano
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over 15 years ago
* vgapdat2.c (PutShipInterceptTarget, PutShipTowTarget): removed range restriction; restriction is not present in PHost since 3.3
streu
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over 15 years ago
- ships are not remote-controllable by default - CanonicalizeBuildOrder(), imported from PHost
streu
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over 15 years ago
change in VERSION
jsedano
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almost 16 years ago
Sync with many changes to cvs. Sorry.
jsedano
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almost 16 years ago
* includes.h: fixed endianness test * phostpdk.h, vgaputil.c: assert includes failing expression, and exits using 'abort()'. New routine ErrorAssert. Patch from J�rg Habenicht. * doscvt.c: use correct type for IonStorm_Struct::Unused * ion.c (LoadStorms): strengthened validity test
streu
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almost 17 years ago
Uploaded version 0.32: * peng.c (write_output): proper quoting for XML * peng.c (main): added long option support * peng.c (read_v2_file): fixed parsing of FuelUsage option in DOS
streu
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almost 17 years ago
* vgapdatc.c (PlayerPassword): hack to allow reading of passwords with less than 10 characters
streu
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about 17 years ago
- added ion storm accessors
streu
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about 17 years ago
- removed stone-aged file
streu
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about 17 years ago
Teach ExploreMap about utilX.dat, you automatically see all planets you scan (Peter Harris) ExplMap could crash if the universe contains fewer than 500 planets because of an uninitialized array (Chris Carr and Peter Denison)
hschlen
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over 17 years ago
- updated config from PHost 4.0k-to-be - added PutExplosion, PutUtilExplosion - updated & spellchecked docs - updated hullfunc support for 4.0j - removed SUBALLOC option (was never used in PDK)
streu
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almost 18 years ago
Added PLS_destroyCaptured option
jsedano
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almost 18 years ago
New 0.3 version, with configuration options: -PLS will not do anything until 450 ships exist in game (configurable) -RaceBalance is now an absolute percent -The controller of a planet is the player that, in the last 9 turns (configurable), owned the planet for most turns. -The maximum ships you can own in a turn is the number of planets you control in the previous turn, scaled by RaceBalance. -Ships over the limit can be destroyed by PDx (Priority Destroy) friendly code, by battle order and randomly (configurable). -It now compiles under Cygwin, Linux and Windows/DJGPP. Precompiled binaries are also released.
jsedano
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almost 18 years ago
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