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Commits : Listings

Analyzed 5 months ago. based on code collected 7 months ago.
Sep 01, 2015 — Sep 01, 2016
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
NON-COMPILABLE check in 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 5 years ago
add a color balance pixel shader 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
move terrain creation into new namespace api 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
put pixel shaders into their own files 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
instead of defining a pixel-shader interface, just ust std::function 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
implement simple (and prolly idiotic) per-channel gamma correction 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
implement patch transitions 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
modularize terrain texture creation 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
oops, accidentally removed heigt-maximization in last commit 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
parallelize quadtree building (naively) 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
add quatsch_function_2d()-factory function to optimize build times 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
use a macro instead of lambda within Quadtree::determine 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
parallelize rendering 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
use cracker's fast quadtree traversal in crystal (performance roughly doubled) 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
fix the minimization term in patch 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
use a line-traversal algorithm in patch intersection 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
make patch-parts indexable to prepare line-traversal; use triangle fans 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
have a color-function on terrains 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
add NoAtmosphere and rid some header dependencies 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago
add atmospheric effects 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... over 5 years ago