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Commits : Listings

Analyzed 13 days ago. based on code collected 13 days ago.
Nov 30, 2016 — Nov 30, 2017
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
use std::vector for building the patch 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
let grid2point-lambda accept real (for lod-transition) and do min_h, max_h finding at the end 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
add a lambda 'grid2point' that'll help writing in lod-transition 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
add terrain2d::Transition 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
switch to a triangle layout that is friendlier for lod-transition 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
store vertices and do full quad intersections 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
use new does_intersect(aabb,ray) method 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
fix: does_intersect methods did not use proper bracing / add: intersect-methods that take scalar bounds 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
implement basic depth-first traversal and bounding box height refinement 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
implement lod tree building (without patch-lod-transitions) 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
prepare quadtree-nodes to be either leaf or inner 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
add Interval and BoundingBox to crystal-math 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
hide patch within Quadtree, use Quadtree within Terrain2d 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
extract patch intersection into Patch 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
first stupid terrain with holes 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
refactor the first triangle thing into its own namespace/unit 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
render first triangle 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
add cross, dot and conversion functions and port tri-intersect to crystal 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
visualize camera ray direction 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
define ray and its dependencies 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
program a basis inspired (but not copied) from pbrt 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
update ignores 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
check in new research renderer 'crystal' 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
begin implementation of new Node::new_intersect 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
non-seamless lod implementation, however, iterative traversal is buggy atm 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
reverse meaning of Node::create()::depth and pass NodeDetail into creation-tree 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
add NodeDetail::deepnes() 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
pass lod parameters from user-space into node 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
introduce new camera-position parameter upon quadtree 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago
extract Node from quadtree.cc 886c9946a5dd9887a33d237ddcc9b7e7?&s=32&rating=pg&d=http%3a%2f%2fopenhub.net%2fanon32 More... about 6 years ago