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Inactive
Commits
: Listings
Analyzed
about 18 hours
ago. based on code collected
about 23 hours
ago.
Apr 23, 2023 — Apr 23, 2024
Showing page 1 of 1
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Contributor
Files Modified
Lines Added
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Code Location
Date
more levels, finetuned gfx, easier to edit/play
ippa
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over 13 years ago
Always do Color::WHITE.dup etc.. + other stuff
ippa
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over 13 years ago
c0dez and levelbulding
ippa
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over 13 years ago
fixes and levelbuilding
ippa
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over 13 years ago
small cleanup
ippa
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over 13 years ago
new better Pop, 3 diff pixel sizes and tweaks
ippa
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over 13 years ago
major refactor, new approach with square pixel 'balls', gfx fixes etc...
ippa
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over 13 years ago
fixin
ippa
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over 14 years ago
bring code up to date with chingus new traits/collision detection etc
ippa
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over 14 years ago
first try to load local Chingu, rescue LoadError loads gem
ippa
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over 14 years ago
refactor to brick.rb, new ball-classes Medium, Small, Tiny. Levels progress when all balls are destroyed (also skip to next level with F1)
ippa
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over 14 years ago
More advanced level editing, needs chingu 0.5.9.3+
ippa
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over 14 years ago
level editing on keypress 'e', needs 0.5.9.2+
ippa
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over 14 years ago
collision detection finetuning, better but not there yet :)
ippa
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over 14 years ago
2 types of bricks and basic ball/laser <-> brick collision detection!
ippa
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over 14 years ago
flashier laser, rounded sunrise effect over the fill() with transparent png
ippa
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over 14 years ago
real lasers, player <-> balls collision detection, fixes etc..
ippa
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over 14 years ago
readme fixes
ippa
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over 14 years ago
lasersound and readme fixes
ippa
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over 14 years ago
Basic Pang gameplay is working! Dividing balls, smaller bounces, pop-sound etc.
ippa
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over 14 years ago
some basic classes in place: Player, bouncing Ball's, Level game state
ippa
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over 14 years ago
first commit
ippa
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over 14 years ago
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