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I Use This!
Inactive

Commits : Listings

Analyzed about 18 hours ago. based on code collected about 23 hours ago.
Apr 23, 2023 — Apr 23, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
more levels, finetuned gfx, easier to edit/play More... over 13 years ago
Always do Color::WHITE.dup etc.. + other stuff More... over 13 years ago
c0dez and levelbulding More... over 13 years ago
fixes and levelbuilding More... over 13 years ago
small cleanup More... over 13 years ago
new better Pop, 3 diff pixel sizes and tweaks More... over 13 years ago
major refactor, new approach with square pixel 'balls', gfx fixes etc... More... over 13 years ago
fixin More... over 14 years ago
bring code up to date with chingus new traits/collision detection etc More... over 14 years ago
first try to load local Chingu, rescue LoadError loads gem More... over 14 years ago
refactor to brick.rb, new ball-classes Medium, Small, Tiny. Levels progress when all balls are destroyed (also skip to next level with F1) More... over 14 years ago
More advanced level editing, needs chingu 0.5.9.3+ More... over 14 years ago
level editing on keypress 'e', needs 0.5.9.2+ More... over 14 years ago
collision detection finetuning, better but not there yet :) More... over 14 years ago
2 types of bricks and basic ball/laser <-> brick collision detection! More... over 14 years ago
flashier laser, rounded sunrise effect over the fill() with transparent png More... over 14 years ago
real lasers, player <-> balls collision detection, fixes etc.. More... over 14 years ago
readme fixes More... over 14 years ago
lasersound and readme fixes More... over 14 years ago
Basic Pang gameplay is working! Dividing balls, smaller bounces, pop-sound etc. More... over 14 years ago
some basic classes in place: Player, bouncing Ball's, Level game state More... over 14 years ago
first commit More... over 14 years ago