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Inactive
Commits
: Listings
Analyzed
about 2 hours
ago. based on code collected
about 2 hours
ago.
May 27, 2023 — May 27, 2024
Showing page 2 of 5
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
FIX totally disable log when hide console, so the game run (almost) full speed
PowerKiKi
More...
almost 15 years ago
resolve conflicts
PowerKiKi
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almost 15 years ago
ADD basic collisions (actors and bullets destroying) ADD powerFactor FIX destructors must always be present (eg: in Bee)
PowerKiKi
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almost 15 years ago
FIX level closed and circle on the floor
PowerKiKi
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almost 15 years ago
FIX use of box2d svn trunk
PoUpA
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almost 15 years ago
ADD first attempt to kill actors with bullets
PowerKiKi
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almost 15 years ago
FIX actor initphysic now only create the body in the world, the shape is assigned by the childrens FIX used angularvelocity = 0 instead of fixedRotation (induce small rotation sometime but the character never fall) FIX clean aiming test .. trying to do something better
PoUpA
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almost 15 years ago
ADD multiplayer gameplay !
PowerKiKi
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almost 15 years ago
FIX same as before... obviously gcc didn't compile before :-/
PowerKiKi
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almost 15 years ago
FIX delete previous log file (necessary if crash)
PowerKiKi
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almost 15 years ago
MOD slightly improved code style
PowerKiKi
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almost 15 years ago
DEL useless painful GUID for headers guards
PowerKiKi
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almost 15 years ago
ADD Bullet initphysics and collision handle ADD Bullet shooting timer
PoUpA
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almost 15 years ago
FIX stupid bug
PoUpA
More...
almost 15 years ago
FIX divided actorstate in ActorAction.h and actor state ADD Collision Categories enum MOD aiming ... to be reworked now just spread bullet around in circle TODO movement to motor torque commands
PoUpA
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almost 15 years ago
ADD bases of aiming system
PoUpA
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almost 15 years ago
FIX bees are doing a nice perfect circle now :D FIX circle body for bees and removed rotation on sprite
PoUpA
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almost 15 years ago
FIX changes in initphysics after merge + beehavior
PoUpA
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almost 15 years ago
FIX Merge conflict
PoUpA
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almost 15 years ago
ADD Bee "movement" ADD collision filters
PoUpA
More...
almost 15 years ago
FIX use c string instead of raw data for string class
PowerKiKi
More...
almost 15 years ago
FIX should now overwrite log file (not sure...)
PowerKiKi
More...
almost 15 years ago
ADD floor on level (box2d Y axis is revert !)
PowerKiKi
More...
almost 15 years ago
ADD shooting bullet with button 1 (beginning)
PowerKiKi
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almost 15 years ago
FIX use box2d units for initPhysics()
PowerKiKi
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almost 15 years ago
FIX home button didn't work anymore (cannot read all wimotes at once ?)
PowerKiKi
More...
almost 15 years ago
FIX use 24 bit png to avoid crashes
PowerKiKi
More...
almost 15 years ago
ADD Timer class ADD Timer when creating an actor DEL Beehavior ... will be reworked with timers
PoUpA
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almost 15 years ago
Merge branch 'master' of
[email protected]
:PowerKiKi/polukili
PoUpA
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about 15 years ago
DEL obsolete code in main.cpp (should start slightly faster ?)
PowerKiKi
More...
about 15 years ago
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