Hooray, got .thing creation working! |
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over 12 years ago
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Started work on the .thing stuff |
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over 12 years ago
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fixed up the shaders, so now we only have fresnel instead of both fresnel and the balloon glow |
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over 12 years ago
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pressing Quit on the main menu won't make miyagi freak out any more |
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over 12 years ago
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not using |
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over 12 years ago
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added a nicer third-person camera |
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over 12 years ago
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[no comment] |
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over 12 years ago
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exposed our physics extension functions to lua and fixed the trigger region lua scripts |
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over 12 years ago
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Fixed the bug with the trigger regions! I wasn't checking to see if the distance between the two bodies was <0 before adding them to the dictionary, so it was only firing events when the bounding boxes were very close to the actual body (i.e. not rotated). Now it completely ignores the bounding box and only fires events when the bodies themselves start/stop touching. |
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over 12 years ago
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so horribly out of date and I can't be bothered to fix it |
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over 12 years ago
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stop practising necromancy, SVN! |
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over 12 years ago
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not sure what's going on with rotated trigger regions |
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over 12 years ago
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[no comment] |
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over 12 years ago
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Collision Reporter and Trigger Reporter now work correctly! |
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over 12 years ago
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[no comment] |
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over 12 years ago
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fixed the receive_shadows bug |
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over 12 years ago
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moved the MogreDebugDrawer.cs to the main project |
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over 12 years ago
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More physics stuff. Trigger regions are currently broken. Need to fix them. |
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over 12 years ago
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Redid how handlers work. Now handlers just have to stick an attribute on the class and they're added to the kernel automatically through reflection! Fuck I love C# sometimes. All level handlers also need to implement ILevelHandler. But hey that's basically IDisposable, and they should all be implementing that anyway, so... |
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over 12 years ago
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this now doesn't keep animating when we're paused |
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over 12 years ago
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- changed flat some more to get rid of that annoying depth fighting |
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over 12 years ago
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more messing around with wheels |
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over 12 years ago
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added some glowing edge thingies to this to show ben |
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over 12 years ago
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moved the two big 45 degree cubes apart a little, so our kart doesn't get stuck between them |
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over 12 years ago
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More fiddling with bullet stuff. |
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over 12 years ago
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[no comment] |
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over 12 years ago
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[no comment] |
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over 12 years ago
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[no comment] |
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over 12 years ago
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[no comment] |
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over 12 years ago
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got rid of some of the //TODOs because dicks |
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over 12 years ago
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