1
I Use This!
Inactive

Commits : Listings

Analyzed about 3 hours ago. based on code collected about 4 hours ago.
May 02, 2023 — May 02, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Hooray, got .thing creation working!
Pyritie
as pyritie
More... over 12 years ago
Started work on the .thing stuff
Pyritie
as pyritie
More... over 12 years ago
fixed up the shaders, so now we only have fresnel instead of both fresnel and the balloon glow
Pyritie
as pyritie
More... over 12 years ago
pressing Quit on the main menu won't make miyagi freak out any more
Pyritie
as pyritie
More... over 12 years ago
not using
Pyritie
as pyritie
More... over 12 years ago
added a nicer third-person camera
Pyritie
as pyritie
More... over 12 years ago
[no comment]
Pyritie
as pyritie
More... over 12 years ago
exposed our physics extension functions to lua and fixed the trigger region lua scripts
Pyritie
as pyritie
More... over 12 years ago
Fixed the bug with the trigger regions! I wasn't checking to see if the distance between the two bodies was <0 before adding them to the dictionary, so it was only firing events when the bounding boxes were very close to the actual body (i.e. not rotated). Now it completely ignores the bounding box and only fires events when the bodies themselves start/stop touching.
Pyritie
as pyritie
More... over 12 years ago
so horribly out of date and I can't be bothered to fix it
Pyritie
as pyritie
More... over 12 years ago
stop practising necromancy, SVN!
Pyritie
as pyritie
More... over 12 years ago
not sure what's going on with rotated trigger regions
Pyritie
as pyritie
More... over 12 years ago
[no comment]
Pyritie
as pyritie
More... over 12 years ago
Collision Reporter and Trigger Reporter now work correctly!
Pyritie
as pyritie
More... over 12 years ago
[no comment]
Pyritie
as pyritie
More... over 12 years ago
fixed the receive_shadows bug
Pyritie
as pyritie
More... over 12 years ago
moved the MogreDebugDrawer.cs to the main project
Pyritie
as pyritie
More... over 12 years ago
More physics stuff. Trigger regions are currently broken. Need to fix them.
Pyritie
as pyritie
More... over 12 years ago
Redid how handlers work. Now handlers just have to stick an attribute on the class and they're added to the kernel automatically through reflection! Fuck I love C# sometimes. All level handlers also need to implement ILevelHandler. But hey that's basically IDisposable, and they should all be implementing that anyway, so...
Pyritie
as pyritie
More... over 12 years ago
this now doesn't keep animating when we're paused
Pyritie
as pyritie
More... over 12 years ago
- changed flat some more to get rid of that annoying depth fighting
Pyritie
as pyritie
More... over 12 years ago
more messing around with wheels
Pyritie
as pyritie
More... over 12 years ago
added some glowing edge thingies to this to show ben
Pyritie
as pyritie
More... over 12 years ago
moved the two big 45 degree cubes apart a little, so our kart doesn't get stuck between them
Pyritie
as pyritie
More... over 12 years ago
More fiddling with bullet stuff.
Pyritie
as pyritie
More... over 12 years ago
[no comment]
Pyritie
as pyritie
More... over 12 years ago
[no comment]
Pyritie
as pyritie
More... over 12 years ago
[no comment]
Pyritie
as pyritie
More... over 12 years ago
[no comment]
Pyritie
as pyritie
More... over 12 years ago
got rid of some of the //TODOs because dicks
Pyritie
as pyritie
More... over 12 years ago