The pulse-particle system allows Flash developers to quickly and easily set up a wide range of particle effects. There are two ways of using the system, through an object orientated API that gives full control over the system, or through a simplified object syntax.
See http://www.rogue-development.com/pulseParticles.html for the official project page.
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These details are provided for information only. No information here is legal advice and should not be used as such.