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Project Summary

  Analyzed 2 days ago based on code collected 2 days ago.

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of re-inventing things, and because it does not hide underlaying libraries.

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In a Nutshell, PVLE...

Languages

C++
88%
CMake
11%
C
1%
 
 

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Activity

30 Day Summary

Jun 3 2015 — Jul 3 2015

12 Month Summary

Jul 3 2014 — Jul 3 2015

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