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Analyzed about 2 months ago. based on code collected 3 months ago.

Project Summary

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of re-inventing things, and because it does not hide underlaying libraries.

Tags

3d boost c++ cmake cplusplus cross-platform engine game gamedev game_development game_engine gl library lightweight linux macosx objectoriented ode openal opendynamicsengine opengl openscenegraph osg physics scenegraph simple visualisation windows

In a Nutshell, PVLE...

This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
88%
CMake
11%
C
1%

30 Day Summary

Feb 6 2017 — Mar 8 2017

12 Month Summary

Mar 8 2016 — Mar 8 2017
  • 10 Commits
    Down -60 (85%) from previous 12 months
  • 1 Contributors
    Down 0 (0%) from previous 12 months

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