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Analyzed 4 months ago. based on code collected 4 months ago.

Project Summary

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of re-inventing things, and because it does not hide underlaying libraries.

Tags

openal physics linux c++ osg gl cross-platform simple engine boost ode 3d visualisation cmake library cplusplus gamedev opendynamicsengine objectoriented macosx lightweight game_engine scenegraph opengl game_development openscenegraph game windows

In a Nutshell, PVLE...

This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
88%
CMake
11%
C
1%

30 Day Summary

Oct 7 2016 — Nov 6 2016

12 Month Summary

Nov 6 2015 — Nov 6 2016
  • 28 Commits
    Down -26 (48%) from previous 12 months
  • 1 Contributors
    Down 0 (0%) from previous 12 months

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