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Project Summary

Analyzed 8 days ago. based on code collected about 2 months ago.

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of re-inventing things, and because it does not hide underlaying libraries.


In a Nutshell, PVLE...


30 Day Summary

Jul 8 2016 — Aug 7 2016

12 Month Summary

Aug 7 2015 — Aug 7 2016
  • 32 Commits
    Down -14 (30%) from previous 12 months
  • 1 Contributors
    Down 0 (0%) from previous 12 months



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