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Project Summary

Analyzed 3 days ago. based on code collected 3 days ago.

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of re-inventing things, and because it does not hide underlaying libraries.


In a Nutshell, PVLE...


30 Day Summary

Oct 25 2015 — Nov 24 2015

12 Month Summary

Nov 24 2014 — Nov 24 2015
  • 54 Commits
    Up + 48 (800%) from previous 12 months
  • 1 Contributors
    Down 0 (0%) from previous 12 months



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