Test commit |
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over 22 years ago
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Cvs logs? |
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over 22 years ago
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Sound works... |
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over 22 years ago
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Slowly adding sound |
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over 22 years ago
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Slit stuff up, Made GameInfo more logical and givin it more control. Started the level loading and processing stuff. Put in hooks for the level changing stuff and game ending/starting stuff. Added special back blitting routines. |
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over 22 years ago
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Cvs and symlinks don't play nice.. Anyway here is a new rect.c will features request by Det... |
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over 22 years ago
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Rewrote the collision reponse stuff, seems a bit better now, figure out that float<->int stuff is whats causing the ability to go through walls... |
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over 22 years ago
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Latest marble roll, collision response needs work... |
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over 22 years ago
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Collision detection should work now... (Hopefully) |
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over 22 years ago
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Hopefully working now... |
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over 22 years ago
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Stuff... |
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over 22 years ago
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Rect object should work well now... Will add tests soon.. |
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over 22 years ago
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Screenshots of the original game.. |
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over 22 years ago
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New function in rect should work now... More tests to come tommorrow... |
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over 22 years ago
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Custom pygame rect module |
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over 22 years ago
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Trying some collision detection stuff from gamaustra.. |
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over 22 years ago
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Temp graphics.. |
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over 22 years ago
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Replay now works! |
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over 22 years ago
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Taking advice from gamaustra :) It seems alot more responsive now... Run help.py is your mouse gets lost after a crash |
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over 22 years ago
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Changes to make sure mouse cursor is given back to the user.. |
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over 22 years ago
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New options |
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over 22 years ago
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Missing file |
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over 22 years ago
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Vectors now behave normally... More tiles added -> Revesi, onewayNtoS |
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over 22 years ago
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Updates... |
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over 22 years ago
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For Worf |
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over 22 years ago
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Some print statments |
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over 22 years ago
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Test |
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over 22 years ago
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X and Y are know around the right way.. |
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over 22 years ago
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Better collision detection, uses pygame rect's now... It should be faster... Talked to worf about the bouncing of circles are implimented that... Started on map load + format... Need to work on that some more... Having a problem with the "jitters" when objects approach each other slowly they overlap for more the 1 instant so you get collisions happening twice :/... --Mithro |
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over 22 years ago
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Inital Commit of marble roll.. |
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over 22 years ago
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