0
I Use This!
Inactive

Commits : Listings

Analyzed about 2 hours ago. based on code collected about 5 hours ago.
Apr 25, 2023 — Apr 25, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Test commit More... over 22 years ago
Cvs logs? More... over 22 years ago
Sound works... More... over 22 years ago
Slowly adding sound More... over 22 years ago
Slit stuff up, Made GameInfo more logical and givin it more control. Started the level loading and processing stuff. Put in hooks for the level changing stuff and game ending/starting stuff. Added special back blitting routines. More... over 22 years ago
Cvs and symlinks don't play nice.. Anyway here is a new rect.c will features request by Det... More... over 22 years ago
Rewrote the collision reponse stuff, seems a bit better now, figure out that float<->int stuff is whats causing the ability to go through walls... More... over 22 years ago
Latest marble roll, collision response needs work... More... over 22 years ago
Collision detection should work now... (Hopefully) More... over 22 years ago
Hopefully working now... More... over 22 years ago
Stuff... More... over 22 years ago
Rect object should work well now... Will add tests soon.. More... over 22 years ago
Screenshots of the original game.. More... over 22 years ago
New function in rect should work now... More tests to come tommorrow... More... over 22 years ago
Custom pygame rect module More... over 22 years ago
Trying some collision detection stuff from gamaustra.. More... over 22 years ago
Temp graphics.. More... over 22 years ago
Replay now works! More... over 22 years ago
Taking advice from gamaustra :) It seems alot more responsive now... Run help.py is your mouse gets lost after a crash More... over 22 years ago
Changes to make sure mouse cursor is given back to the user.. More... over 22 years ago
New options More... over 22 years ago
Missing file More... over 22 years ago
Vectors now behave normally... More tiles added -> Revesi, onewayNtoS More... over 22 years ago
Updates... More... over 22 years ago
For Worf More... over 22 years ago
Some print statments More... over 22 years ago
Test More... over 22 years ago
X and Y are know around the right way.. More... over 22 years ago
Better collision detection, uses pygame rect's now... It should be faster... Talked to worf about the bouncing of circles are implimented that... Started on map load + format... Need to work on that some more... Having a problem with the "jitters" when objects approach each other slowly they overlap for more the 1 instant so you get collisions happening twice :/... --Mithro More... over 22 years ago
Inital Commit of marble roll.. More... over 22 years ago