3
I Use This!
Inactive

Commits : Listings

Analyzed about 8 hours ago. based on code collected 1 day ago.
Apr 17, 2023 — Apr 17, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added -fullscreen option for SDL platform More... over 9 years ago
Input_SDL::pause is now set to true when Pause key is pressed More... over 9 years ago
Update README.md More... over 9 years ago
Update README.md More... over 9 years ago
Updated NEWS.md. More... over 9 years ago
Remove a few unused includes. More... over 9 years ago
Work around an Automake bug. More... over 9 years ago
Update the version number to 1.3.0. More... over 9 years ago
Update the README.md section on libpng. More... over 9 years ago
Update the web site URL to point to GitHub. More... over 9 years ago
With SDL2, Mac OS X is now a supported platform. More... over 9 years ago
Update NEWS.md More... over 9 years ago
Fix a few problems found by "make distcheck". More... over 9 years ago
Add the project URL to configure.ac. More... over 9 years ago
Add emacs backup files to .gitignore. More... over 9 years ago
Build a Mac OS X bundle. More... over 9 years ago
Implement mouse wheel in demo central directory list box
pedrinhorep51
as pedrinho
More... over 9 years ago
Add a fallback when creating the renderer. More... over 9 years ago
Update README with new required steps on Unix-Like
pedrinhorep51
as pedrinho
More... over 9 years ago
Fixed down arrow on listbox More... about 10 years ago
Migrated to Python 2.7 and the HRD. More... about 10 years ago
Add a .gitignore. More... about 10 years ago
Fix an issue with some Unicode data. More... about 10 years ago
Clean up iterators in quadra.cc a bit. More... about 10 years ago
Split off building Game_params from start_game. More... about 10 years ago
Tighten up the Game constructors. More... about 10 years ago
Use an std::string for Game_params::name. More... about 10 years ago
Do a batch of include cleanups. More... about 10 years ago
Use the AC_CONFIG_HEADERS file directly. More... about 10 years ago
Use the SDL byteswapping functions instead of our own. More... about 10 years ago