RoboCup is an international research initiative intending to expedite AI and intelligent robotics research by defining a set of standard problems where various technologies can and ought to be combined solving them. Annually, there are championship tournaments in several leagues - ranging from rescue tasks over real soccer-playing robots to simulated ones. The Soccer Server allows autonomous software agents written in an arbitrary programming language to play soccer in a client/server-based style: The server simulates the playing field, communication, the environment and its dynamics, while the clients - eleven agents per team - are permitted to send their intended actions (e.g. a parameterised kick or dash command) once per simulation cycle to the server via UDP. Then, the server takes all agents' actions into account, computes the subsequent world state and provides all agents with (partial) information about their environment via appropriate messages over UDP. The course of action during a match can be visualised using an additional program, the Soccer Monitor.
You may visit the RoboCup Homepage for further details on robotic soccer and RoboCup. Further, you can find results of recent RoboCup tournaments in our Contests section.
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