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Analyzed 1 day ago. based on code collected 1 day ago.

Project Summary

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license.

ReactPhysics3D contains the following features :

- Rigid body dynamics
- Discrete collision detection
- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh)
- Multiple collision shapes per body
- Broadphase collision detection (Dynamic AABB Tree)
- Narrowphase collision detection (GJK/EPA)
- Collision response and friction (Sequential Impulses Solver)
- Joints (Ball and Socket, Hinge, Slider, Fixed)
- Collision filtering with categories
- Ray casting
- Sleeping technique for inactive bodies
- Integrated Profiler
- Multi-platform (Windows, Linux, Mac OS X)
- Documentation (User manual and Doxygen API)

Tags

3d collision cpp engine framework library physics rigidbody simulation

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In a Nutshell, ReactPhysics3D...

Quick Reference

zlib License (aka zlib/libpng)
Permitted

Commercial Use

Modify

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Forbidden

Hold Liable

Required

Include Copyright

Rename

These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
62%
C
23%
Fortran (Fixed-format)
10%
12 Other
5%

30 Day Summary

Aug 25 2018 — Sep 24 2018

12 Month Summary

Sep 24 2017 — Sep 24 2018
  • 194 Commits
    Up + 120 (162%) from previous 12 months
  • 2 Contributors
    Down 0 (0%) from previous 12 months