4
I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
May 01, 2023 — May 01, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
* Updating documentation * Updated resource loaders so people don't try to use the "data" argument More... almost 13 years ago
* Adding a ParticleEmitter render component which works in conjunction with an Emitter More... almost 13 years ago
* Fixing vector demo on IE9 More... almost 13 years ago
* Updates to collision models * New layered context More... almost 13 years ago
* Modified accumulator particle engine's blur effect More... almost 13 years ago
* Updating raycasting * Fixing up test between UFOs and asteroids More... almost 13 years ago
* Updated text rendering demo * Cleaned up some code references, moved to library file More... almost 13 years ago
Working on UFO More... almost 13 years ago
* Updated raycasting with a testing function * Added query methods to AbstractCollisionModel * Updated SpatialGrid to allow access to SpatialGridNodes * More work on the UFO object in Asteroids Evolution * Updated Mover2D component to handle vectors, or X & Y for some args More... almost 13 years ago
* Added method to raycast within a broadphase collision model - Should probably no do narrow collision testing in raycasting here * Updated collision data to contain game objects, not collision hulls More... almost 13 years ago
* Updating physics demo * Fixing issue with MouseInputComponent and where events are assigned * Added mouse capturing to render contexts * Fixed some issues in PhysicsActor related to default transformation component * Fixed a bug in engine stepping * Updated debugging of collision components and spatial grid More... almost 13 years ago
* Adding MouseJoint and PolyBody components * Added getBoundingBox(points) method to Math2D * Added methods to query simulation for bodies More... almost 13 years ago
* Added debug check to debug rendering More... almost 13 years ago
* Updated collision model to restrict points to within boundaries * Fixed a glitch in the attract mode where particles didn't render * Added debug rendering for SpatialGrid More... almost 13 years ago
* Adding blur to the AccumulatorParticleEngine More... almost 13 years ago
* Adding AccumulatorParticleEngine More... almost 13 years ago
* Fixing mover2d component to adjust for frame gen time More... almost 13 years ago
* Fixing bug in RedBlackTree More... almost 13 years ago
* Updated jQuery lib to v1.6 * Put copyright headers in compressed libs * Added and fixed some documentation More... almost 13 years ago
* Fixed FNV1 hasher More... almost 13 years ago
* Adding simple component to send client position via socket More... almost 13 years ago
Merge branch 'master' of https://[email protected]/bfattori/TheRenderEngine.git More... almost 13 years ago
* Adding socket.IO support * Created R.util.SocketUtil for low-level socket creation * Added socket.IO 6.2.0 library More... almost 13 years ago
* Adding socket.IO support * Created R.util.SocketUtil for low-level socket creation * Added socket.IO 6.2.0 library More... almost 13 years ago
Merge branch 'master' of https://[email protected]/bfattori/TheRenderEngine.git More... almost 13 years ago
* Updated HTMLRenderContext to handle adding an element already in the DOM More... almost 13 years ago
* Updated SpatialGrid to include polar coordinates again * Added debug for "near" collision testing * Added method to allow pushing renders until after the context updates More... almost 13 years ago
* Update onCollide() with delta time More... about 13 years ago
* Restoring delta time More... about 13 years ago
Merge branch 'master' of https://[email protected]/bfattori/TheRenderEngine.git More... about 13 years ago