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Inactive
Commits
: Listings
Analyzed
about 10 hours
ago. based on code collected
about 15 hours
ago.
Apr 19, 2023 — Apr 19, 2024
Showing page 1 of 7
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Update README.md
Brett Fattori
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about 9 years ago
Shutter
Brett Fattori
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about 9 years ago
Removed setHostObject() references from engine Moving debugging helpers to components and out of general-use components
[email protected]
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about 11 years ago
Fixed up spatialGrid (finally) to use AABB of objects transformed into grid space to determine which nodes present potential collisions Updated Asteroids Evolution Fixed numerous little bugs throughout code
[email protected]
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about 11 years ago
Updated mouse input component to require MouseInfo structure Changed setX and setY methods of Point2D to return the point to allow chaining Moved origin adjustment calculation into AbstractTextRenderer Fixed a bug in BitmapText renderer which would not change the origin during rendering Removed code which duplicated the functionality of getBoundingBox() from BitmapText renderer during color phase Refactored to move alignment origin calculation from VectorText renderer to AbstractTextRenderer Added two (very) simple tests to RenderUtil which check for color being white or black
[email protected]
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about 11 years ago
Updated engine version
[email protected]
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about 11 years ago
Multiple changes to the particle engine to make particle functionality easier to implement Added a few particle effects and particles Updated Vector and Scenic demos
[email protected]
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about 11 years ago
Updating virtual control pad and UI styles to render properly
[email protected]
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about 11 years ago
Adding smoke image
[email protected]
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about 11 years ago
Split out particles from effects into their own class files Added smoker effect demo Updated canvas context so that a sprite could be drawn at a specific position without needing to change the transform Updated the linker to clarify some processes
[email protected]
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about 11 years ago
Reintegrated console for "debug" or new "enableConsole" query param
[email protected]
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about 11 years ago
Refactoring engine to use R.is...() functions instead of $.is...() Rebuilt engine file Removed jquery-ui-1.8.8 and replaced with 1.10.1 Adding Jasmine test adapter and spec tester
[email protected]
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about 11 years ago
Now supports clicking to create a live cell
[email protected]
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about 11 years ago
Now supports clicking to create a live cell
[email protected]
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about 11 years ago
Updated Game of Life
[email protected]
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about 11 years ago
testing
[email protected]
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about 11 years ago
Updated Game of Life
[email protected]
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about 11 years ago
Merge remote-tracking branch 'origin/master'
[email protected]
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about 11 years ago
Added Conway's Game of Life example Updated the particle engine to have effects Added the explosion, spray, and spark example Updated jQuery UI to latest stable Doing some work on the level editor
[email protected]
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about 11 years ago
Update README.md
Brett Fattori
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about 11 years ago
Updating engine runtime
[email protected]
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about 11 years ago
Cleaned up reference to arguments.callee which breaks strict mode in base.js Added methods to check for undefined and null in the R. scope Reworking jasmine tests
[email protected]
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about 11 years ago
Merge remote-tracking branch 'origin/master'
[email protected]
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about 11 years ago
Fixing up tutorials to remove extra libraries which are loaded by the engine runtime Changed order of operations on the behavior mover component
[email protected]
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about 11 years ago
Reformatted code in project Added "use strict;" to as many files as possible Cleaning up tutorials to only refer to engine runtime
[email protected]
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about 11 years ago
Modifying the readme
Brett Fattori
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about 11 years ago
Getting a markdown file up for The Render Engine
[email protected]
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about 11 years ago
Implemented R.bind() Removed references to arguments.callee Starting to add "use strict"
Brett Fattori
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about 11 years ago
Updated to jQuery 1.9.1 Removed jquery.ext.engine.* from the code base and rolled the functionality into engine.intro Mimicked jQuery.browser functionality in R scope
Brett Fattori
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about 11 years ago
Updated the HTML element context to render animated tiles properly Fixed a bug in the level editor which would try to store properties when there was no property setter method Added run.sh for Mac or Linux users to be able to launch the simple web server Jibble Fixed a bug in tilemap and now passing the delta time (dt) to the getFrame method
Brett Fattori
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about 11 years ago
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