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I Use This!
Moderate Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
May 16, 2023 — May 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
AngelScript: added `Ogre::MovableObject` bindings, updated 'ogre_demo.as' More... about 1 year ago
AngelScript: fixed `MSG_SIM_MODIFY_ACTOR_REQUESTED` not reading 'instance_id' More... about 1 year ago
AngelScript: fixed `game.pushMessage()` error "expected int, got int64" More... about 1 year ago
AngelScript: Fixed typeid mixup in `game.pushMessage()` error log. More... about 1 year ago
:wrench: Updated tools URL
AnotherFoxGuy
as Edgar
More... about 1 year ago
AngelScript: Added OGRE `Root`+`SceneManager` + 'ogre_demo.as' More... about 1 year ago
:angel: Script: added `game.findResourceFileInfo()`, see 'demo_script.as' More... about 1 year ago
:bug: Fixed "Linux with Sysdeps" build
AnotherFoxGuy
as Edgar
More... about 1 year ago
Enabled direct shifting in "manual shift, auto clutch" mode More... about 1 year ago
Added doxy docs for AngelScript audio bindings More... about 1 year ago
AngelScript audio bindings: finishing touches More... about 1 year ago
Fixed debug assert when double-removing actor or character from scene. More... about 1 year ago
AngelScript: working audio bindings + demo script :sound: More... about 1 year ago
:bug: Fixed discord-rpc not linking properly in debug
AnotherFoxGuy
as Edgar
More... about 1 year ago
AngelScript: added `SoundScriptInstanceClass` binding More... about 1 year ago
Codechange: soundscripts - removed dead argument in `createInstance()` More... about 1 year ago
AngelScript: added `SoundClass` binding More... about 1 year ago
AngelScript: initial soundscript bindings: enums + SoundScriptTemplate More... about 1 year ago
Fixed memory leaks in message loop processing (main.cpp). More... about 1 year ago
Engine: starter now works with electric engine. More... about 1 year ago
Codechange: Engine - renamed back one function :boomerang: More... about 1 year ago
Codechange: Engine - renamed back some vars/functions :boomerang: More... about 1 year ago
:bug: Fixed build with conan 2.0
AnotherFoxGuy
as Edgar
More... about 1 year ago
AngelScript: added message queue bindings. More... about 1 year ago
TOBJ fileformat: added `set_default_rendering_distance` More... about 1 year ago
Fixed auto-shifting stuck at DRIVE in electric cars. More... about 1 year ago
Scripting: Added `BeamClass::getInstanceId()` with clarifications. More... about 1 year ago
Scripting: added `eventCallbackEx()` and SE_EVENTBOX_ENTER/EXIT events. More... about 1 year ago
Use `ActorPtr` (`RefCountingObjectPtr<Actor>`) everywhere. More... about 1 year ago
Scripting: LocalStorage made consistent with other objects. More... about 1 year ago