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Inactive
Commits
: Listings
Analyzed
about 12 hours
ago. based on code collected
about 16 hours
ago.
Apr 19, 2023 — Apr 19, 2024
Showing page 1 of 5
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Contributor
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Code Location
Date
Merge branch 'master' into slinger/good_drag
slinger
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about 14 years ago
removed window resize disabling option recent versions of SDL seems to work fine with resizing on windows
slinger
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about 14 years ago
changed sky colour based on Mac's request
slinger
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about 14 years ago
tweaked car drag settings wheel rotation doesn't get too high anymore, so they doesn't need high rotation drag
slinger
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about 14 years ago
Merge branch 'master' into slinger/good_drag
slinger
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about 14 years ago
added variable to internal.conf for limiting wheel rotation this prevents wheels in air from accelerating so much their axes bend (also changed motor-to-wheel torque calculation to loop through wheels)
slinger
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about 14 years ago
placed molecule at better position
slinger
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over 14 years ago
added track wind
slinger
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over 14 years ago
tweaked car drag settings
slinger
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over 14 years ago
added advanced_linear_drag
slinger
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over 14 years ago
accidentally setting up drag for car body before mass (mass is used when configuring drag constant)
slinger
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over 14 years ago
added angular_drag (+reconfigured car angular drag values)
slinger
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over 14 years ago
forgot to include the "linear_drag" variable in the equation
slinger
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over 14 years ago
added simulation of linear drag
slinger
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over 14 years ago
skeleton for simulation of drag (needs actual code)
slinger
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over 14 years ago
all objects bodies gets default drag specified performs allocate_geom_data on all new bodies
slinger
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over 14 years ago
added debug printouts for verbosity level 2
slinger
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over 14 years ago
changed car spawning to use specified drag values (instead of defaults from internal.conf)
slinger
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over 14 years ago
initiation of drag values implemented
slinger
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over 14 years ago
added new conf values for drag (not used yet)
slinger
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over 14 years ago
Merge branch 'master' into slinger/good_drag
slinger
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over 14 years ago
removed supfile (don't even know what it was)
slinger
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over 14 years ago
removed old drag code
slinger
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over 14 years ago
Merge branch 'slinger/good_camera'
slinger
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over 14 years ago
changed default car geom cfm from 0 to 0.01
slinger
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over 14 years ago
call camera_physics_step after dWorldQuickStep (else, the car will move after camera moved)
slinger
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over 14 years ago
no point passing stepsize as argument to camera_physics_step
slinger
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over 14 years ago
more reliable solution for direct jump to anchor (when linear spring is off)
slinger
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over 14 years ago
when linear spring disabled, set V absolute 0, not relative 0
slinger
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over 14 years ago
collision geom for camera dynamically created/destroyed
slinger
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over 14 years ago
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