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Analyzed 10 months ago. based on code collected 10 months ago.

Project Summary

Implementation of real-time raytracing on graphics hardware based on GLSL shading language

Tags

rendering shaders real-time gpgpu glsl cplusplus raytracing graphics opengl

In a Nutshell, rtrt-on-gpu...

This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
67%
C
31%
2 Other
2%

30 Day Summary

Apr 8 2016 — May 8 2016

12 Month Summary

May 8 2015 — May 8 2016