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Commits : Listings

Analyzed about 22 hours ago. based on code collected 2 days ago.
Apr 14, 2023 — Apr 14, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
More work on AI players More... over 3 years ago
Added initial support for AI players, centralized game data into GameData container class More... over 3 years ago
Added grid to map editor, fixed decorations editor unable to place decorations off grid if grid placement is disabled, simplified jump to 0,0 position in editor More... over 3 years ago
Made tile lock/guard togglable in TileEditor for Track Editor More... over 3 years ago
Refactor Viewport to seperate Game and Player specific implementation More... over 3 years ago
Replaced default map with one that uses the newer corner tiles, improved countdown timer, fixed bug where cars were sometimes unable to accelerate, etc. More... over 3 years ago
Updated gems More... over 3 years ago
Update gems, renamed :window method in editor container to :dialog More... over 3 years ago
Update gems, support newest engine, added viewport lag More... almost 5 years ago
Fixed sidebar text elements failing when handling non-string text More... about 5 years ago
Fix Car Selection info squashed, re-added debug mode toggle. More... about 5 years ago
Added a bunch of track tiles, various bug fixes from migration to CyberarmEngine. More... about 5 years ago
Use CyberarmEngine More... about 5 years ago
Refactored countdown timer into its own object, fixed car brake lights, lessoned car headlight flicker. More... about 5 years ago
Decoupled Viewport and Player a weebit. More... about 5 years ago
Fixed car position, added border around viewport. More... about 5 years ago
Added viewports for local multiplayer, car is currently incorrectly positioned. More... about 5 years ago
Added crude start timer More... about 5 years ago
Added player controls to Config, removed controls from Car and added input proxy: Player More... about 5 years ago
Added basic support for Track time of day More... about 5 years ago
Car top speed and brake speed now used again More... about 5 years ago
Delete old, broken track and replace it with a more interesting one More... about 5 years ago
Refactored Car to be easier to edit More... about 5 years ago
Changed car phyisics, broke usage of top speed and brake speed, hopefully fixed TrackEditor not releasing keyboard input (Window#text_input not getting set back to nil) More... about 5 years ago
Fixed TrackCollision tile finder More... over 5 years ago
Fixed Track collision crashing due to array index issues, tweaked label positioning i menus, updated multiplayer menu to fit minimium screen size More... over 5 years ago
Fixed obscure bug which caused display to be flipped upside down and offset- caused by rescuing from RuntimeError when using Gosu.render, boot screen animation no longer pops in and out. More... over 5 years ago
TileEditor: Painting tiles now triggers track_changed! Game: Car boundry is same as map bounding box, Track is now draw with Gosu.render with (hopefully working) failover to Gosu.record, In debug mode viewport can be scaled up/down with mouse wheel, fixed bug that allowed car to travel backwards at max speed while out of bounds, track bounding box is shown in debug mode as a wireframe instead of a filled in quad. More... over 5 years ago
Fix Checkpoints being slightly of for some reason when playing by adding half a tile to the x/y position More... over 5 years ago
Added support for checkpoints to offline play More... over 5 years ago