This is my personal medium-term project (more of a benefit to myself than anything else) of discovering how modern-day game creation sits from a purely mathematical perspective. Anyone is welcomed to contribute.
The final output will be a sample 3D game (to include primitives, terrains, characters, the works..) that can be played as a demo. I'd like for this to be molded in the spirit of Yo' Frankie, that is, a video game largely created (plus or minus some additional opensource tools) using non-commercial software - in our case, Google Sketchup (Yo' Frankie was created using Blender).
These details are provided for information only. No information here is legal advice and should not be used as such.